02/26/2026
Got my second playthrough of Coalition done a few days back, and I think I have a firmer grasp on how I feel about the game.
For those unfamiliar, this is a negotiation driven game of conflict during the Napoleonic era, where 2 players play as England and France on opposite sides of the conflict, while other players can choose to either align themselves with one of these two powers, or do their own thing. And central to gameplay is a rotating dial which tells each players / nation what action they get to do on this turn. And then the dial turns, and everyone does the next action in sequence on the dial.
After my first playthrough, I came out very excited about getting back to it. It felt like a game that would reward multiple plays with the same group, and it's always exciting to get an epic feeling game played with a large group (6 players in this case). A lot of that was still true this time around, but the action dial felt a lot more restrictive and non-thematic. With certain key actions only becoming available once per round, you often end up watching other nations marching and picking a fight with you, while your action is as basic as "draw a card" or something similar and you have to wait maybe 5 to 6 turns before you can do something exciting. It feels like an artificial constraint in service of trying to innovate a game mechanic. I am probably making it sound worse than it is; after all, players are generally engaged on other's turns as well, trying to wheel and deal and influence what others may do. But the loss of agency of your own action isn't fully compensated by it.
Does that mean I won't play this again? I probably will. Our group enjoyed both playthroughs, and if for you, the company and interaction around the game matter and elevate gameplay, with the right group, this can still be a good time. So while I may play this again if my friends want to, I am happy to propose some other games till it happens.