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Sonic Forest Studios Certified Dolby Atmos Engineer. Mixing and mastering Dolby Atmos for music, post-production, and games. 454M+ streams and 2.6B+ video views.

Credits include Marianas Trench, elijah woods, Dani & Lizzy, and JAXXEE. I have the only fully-equipped 7.1.4 Dolby Atmos studio on Vancouver Island, with 11 Adam S3Hs, and a Genelec 7307a LFE. I mix and master Dolby Atmos for music, post-production, and games.

10/04/2026

So much fun in Taiwan working on this album.

Apple pays a royalty uplift on streams played in spatial audio, and most artists I talk to have never heard that. This w...
09/23/2026

Apple pays a royalty uplift on streams played in spatial audio, and most artists I talk to have never heard that. This week's article breaks down how Atmos placement actually works on Apple Music and Amazon: who fills the spatial playlists, what the uplift adds up to at 100,000 streams versus a million, and why labels treat Atmos as a catalogue decision rather than a singles decision. The short version is that placement is earned at QC time, not begged for after release. I wrote it plainly, no label-speak.

Apple Music pays up to 10% more for tracks available in Dolby Atmos, even when nobody plays the Atmos mix. Here's how placement and royalties really work.

Just before noon on a Tuesday this month, an actor stood in my booth in Metchosin recording two cues for a CBC series, o...
09/21/2026

Just before noon on a Tuesday this month, an actor stood in my booth in Metchosin recording two cues for a CBC series, one in English and one in Cree, while the supervisor listened from Picture Shop in Toronto and a translator joined for the second one. About an hour and ten minutes, booth to wrap. Files in Toronto that afternoon. Nobody flew anywhere.

I wrote up how a remote ADR session actually runs here, from the cue sheet to the Zoom link to same-day delivery.

How remote ADR works when the actor is on Vancouver Island and the supervisor is in Toronto or LA: cue sheets, the Zoom link, the studio feed, and same-day delivery.

Ever asked two studios to quote the same ADR session and got two numbers that made no sense next to each other? I've bee...
09/21/2026

Ever asked two studios to quote the same ADR session and got two numbers that made no sense next to each other? I've been on both ends of that. So I wrote down what an ADR quote is actually made of: the studio hour, the cue count, whether your supervisor is directing from Toronto or LA, who's booking the talent, and what your post house needs delivered. No rates in it. Just the seven questions I'd ask any studio before booking, including mine.

How much does ADR cost? An ADR studio owner explains what drives the price: cue count, session hours, remote direction, casting and delivery specs. No surprises.

Dolby certification gets talked about like a badge you hang on the wall. It isn't. It's a measurement standard for the r...
09/15/2026

Dolby certification gets talked about like a badge you hang on the wall. It isn't. It's a measurement standard for the room, and what it actually buys you is a mix that translates when it leaves the building. I've written up what Dolby checks during certification, why the monitoring matters more than the postal code, and when paying for a certified room is worth it versus when it honestly isn't. If you've been quoted wildly different prices for an Atmos mix, this explains a lot of the gap.

Certified Dolby Atmos studio or not? Here's what Dolby certification covers, what it doesn't prove, and when a certified room actually matters.

Your Atmos mix can sound incredible in the room and still get bounced before anyone hears it. Distributors run every mas...
09/08/2026

Your Atmos mix can sound incredible in the room and still get bounced before anyone hears it. Distributors run every master through a QC pass, and most rejections come down to the same five things: integrated loudness over -18 LUFS, true peaks past -1 dBTP, ADM metadata that doesn't hold up, binaural render modes nobody set, and downmixes nobody actually played. We just published a walkthrough of all five, why they happen, and how we catch them before delivery. If you've ever had a master kicked back with a cryptic rejection note, this one's for you.

Dolby Atmos QC rejections come down to five causes: loudness, true peak, ADM metadata, binaural settings, and downmixes. Catch all five before you deliver.

Most of the people who hear your Atmos mix will hear it on headphones. So checking the binaural render matters... but it...
09/02/2026

Most of the people who hear your Atmos mix will hear it on headphones. So checking the binaural render matters... but it can't be where you make final decisions. That render is an algorithm's simulation of a 7.1.4 room: good for catching translation problems and placement mistakes, blind to your LFE, your bed levels, and how the mix behaves on real speakers. This week's article walks through what headphones can tell you, what they can't, and the checklist we run before anything ships.

Dolby Atmos on headphones is a binaural render. It's great for checking translation and balance, but it can't confirm LFE or bed levels. Here's the split.

Your Atmos mix isn't broken. It's normalized. We hear this worry all the time at the studio: an artist finishes their fi...
08/24/2026

Your Atmos mix isn't broken. It's normalized. We hear this worry all the time at the studio: an artist finishes their first Atmos master, plays it next to the stereo version, and the Atmos file sounds 4 to 9 dB quieter. That gap is by design. Atmos masters target -18 LUFS, and streaming platforms level the playing field before anyone presses play. The new article explains what loudness normalization actually does, why the meter says quiet while the ears say fine, and what to check before you assume something went wrong.

Ever had a distributor bounce an Atmos master with a one-line note that says loudness out of spec? That note almost alwa...
08/18/2026

Ever had a distributor bounce an Atmos master with a one-line note that says loudness out of spec? That note almost always traces back to Apple. So we put the actual numbers in one place: the -18 LKFS ceiling, the -1 dBTP true peak limit, the ADM BWF delivery format, and the sync rule almost nobody talks about. We also walk through the four mistakes that cause most rejections, because they're nearly always the same four. If you're prepping a spatial release for Apple Music, read this before you upload. It could save you a release date.

Apple Music spatial audio requirements in plain terms: the -18 LKFS ceiling, -1 dBTP true peak, ADM BWF specs, and what gets mixes rejected.

Every Dolby Atmos release you've ever streamed rides inside one file. It's called an ADM BWF, and if you're putting out ...
08/12/2026

Every Dolby Atmos release you've ever streamed rides inside one file. It's called an ADM BWF, and if you're putting out spatial audio, it's the deliverable Apple Music actually accepts. Not your session. Not a folder of stems. One broadcast wave file carrying the audio, the objects, and every panning move of the mix. I wrote up what's inside it in plain English, and the handful of ways it goes sideways before release day. New on the blog:

An ADM BWF is the one file that carries your whole Dolby Atmos mix. What's inside it, why streaming services want it, and how to check yours.

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Metchosin, BC
V9C4E2

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