Asthenia - The Game

Asthenia - The Game Asthenia is a dark fantasy first-person survival adventure game developed in Unreal Engine 4. Steam & Demo: https://store.steampowered.com/app/3181660/ASTHENIA/

14/06/2026

For many years now, I have been building the world of Asthenia as a sort of "playground" where, in many open areas, you will discover so many tools & secrets to use to your advantage. Also, on another playthrough, you may even find more stuff changing in the same areas. The game encourages replayability and offers meaningful additions and alterations.
(editor preview)

My support dev .bsky.social shared the second part of his YT video tutorial on the UE5 adventure game framework series ....
06/06/2026

My support dev .bsky.social shared the second part of his YT video tutorial on the UE5 adventure game framework series . Check it out if you are interested in such stuff!
https://youtu.be/UKJWWO6zD9M?si=u9hmcTcwCnuT9aKZ

In this new episode of the Adventure Game Framework series, we impr...

Working on placing the final dialogues on each of the game endings... (3 of them, all entirely different from each other...
01/06/2026

Working on placing the final dialogues on each of the game endings... (3 of them, all entirely different from each other-only one of those is shown below)🫡

26/05/2026

I'm glad to see that the updated parry system makes the life of the players easier and less frustrating already.
Still some things to adjust, but getting there.

🔶Have you tried the demo, or would you like to wishlist?
Then, check it out:
https://store.steampowered.com/app/4236360/ASTHENIA_Demo/

24/05/2026

🔱If you played the demo and thought Punching is all the Gauntlet can do... 😎 (aside from manipulating objects, parrying and the force field attack too) then...check out what happens in the full game:

Quentin, my support dev for Asthenia, is starting a gamedev tutorial series on Unreal Engine 5, and this is his debut vi...
20/05/2026

Quentin, my support dev for Asthenia, is starting a gamedev tutorial series on Unreal Engine 5, and this is his debut video! If you are interested, please consider watching and following! Oh, also...you might not want to miss the outro....

In this brand new series, we begin building a complete Adventure Game Framework from scratch, starting with the Interaction System and a more robust and flex...

19/05/2026

Quentin and I have been working on improving the parry system based on many players' experiences. In the upcoming update, when you parry, you will now move onto the enemy automatically and no longer miss attacks! (while previously you would have to calculate the distance)

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