Developer - Simon Boigelot (Togis) & Designer - Burçin Uçak (BU)
Streaming game development on Twitch: https://www.twitch.tv/tobugis
Working on Terra Ninfa: https://s.team/a/4538480 After rendering every form of labour obsolete by automation, humanity grew bored and decided to experience the epic technology race of the past in a virtual game. Join as a corporation starter and try to climb your
way to the top. The player starts the game by exploring an unknown land, searching for any trace of civilization. Once the first primitive settlement is found, the player will have to supply it with food and luxury resources by building factories and work places. Managing resources and employees. Soon the primitive settlement will grow and become a city. Other needs will appear and force the player to keep expanding his corporation. Creating new goods and investing into research. The resource distribution in the game is scarce and will force the player to explore more of the world, finding other settlements and having to start trading with them as well. Managing badly the balance between cities may trigger hate and warfare. The player's corporation will be able to take opportunity of these events by providing the economic necessity of wining. Ultimately, research will improve labour and all work will be automated. Leaving the player with an ultimate decision: either re-creating a new layer of virtuality in the game, to allow citizen of the world to experience again the evolution of time. Either escaping the virtual world in a quest to search reality. Team:
Designer: Burçin Uçak
Developer: Simon Boigelot
Sprite artist: Thomas Kestelin