24/08/2026
Current Status of the AGI Grain Dryer
The AGI Grain Dryer is currently with GIANTS for testing. The reported issues have been addressed, and at this point I’m waiting for their testing/certification process to be completed.
I also want to sincerely apologize to everyone who experienced problems or inconvenience because of the recent update. I know how frustrating it can be when a mod you use suddenly causes issues with your game, especially when it affects an existing save or other mods.
Thank you to everyone who reported the problems, provided information and helped with testing. Your feedback made it much easier for me to identify what was happening and work toward a solution. And most importantly, thank you for your patience and understanding while we get this sorted out.
While I’m here, I’d also like to address something I receive requests for very often — adding more custom crops and crop systems to my maps.
I completely understand these requests. There are many great crops and systems available for Farming Simulator, and everyone has their own preferences when it comes to how they want to play.
However, many of the crops people ask me to add are not my creations. They are the work of other modders, and that is something I take very seriously.
People sometimes only see the finished crop in the game, but behind it can be countless hours of work — creating and adjusting textures, foliage, growth stages, animations, XML configurations, testing, fixing problems and making everything work properly in-game. In many cases, someone has spent days, weeks, or even longer developing and refining that work.
That effort deserves respect.
I will not simply take another modder’s work and put it into my map because someone asks me to. Before anything created by another modder becomes part of one of my projects, their work, their permission and the conditions under which it can be used have to be respected.
I expect people to respect the hundreds and thousands of hours I put into my maps and mods, and I believe every other creator deserves exactly the same respect from me.
There is also a practical side to this.
Adding more and more crops does not automatically make a map better. Every additional crop brings more files, textures, growth settings, compatibility considerations and potential conflicts that need to be maintained and tested with every future update.
At some point, instead of improving the map, we would simply be overloading it with features and creating unnecessary opportunities for problems.
This is especially important for crossplay maps. These maps need to work reliably not only on PC, but across supported consoles as well, where performance, memory limits, compatibility and GIANTS certification all have to be taken into consideration. Every additional system or crop adds another layer that needs to be tested, maintained and kept compatible across all platforms.
For me, smooth, stable gameplay is far more important than having the longest possible list of crops and features. Especially with a crossplay map, I would much rather give you a map that is well optimized, reliable and enjoyable to play than overload it with everything available and create unnecessary compatibility or performance problems later.
This doesn’t mean I won’t add new crops or features in the future. I absolutely will when they fit the map, when I have permission or the right to use them, and when I’m confident they can be properly supported.
More content does not automatically mean a better map. Sometimes good optimization, stability and smooth gameplay are the most important features of all.
Thank you for understanding and, as always, thank you for supporting my work.
— Celobuki FS Modding