Charlie Red

Charlie Red We make art and run events!

Louie Roots (Br'er Lapin) graduated with a Bachelor of Visual Arts at ECU and has been creating posters and assets for g...
19/02/2020

Louie Roots (Br'er Lapin) graduated with a Bachelor of Visual Arts at ECU and has been creating posters and assets for games, events and beers since 2013 as one of his many roles running SK.

Maybe you've seen some amazing art around your local bottle shop, or maybe you just walked past the fridge at SK – the craft beer industry is growing rapidly and the need for artists is increasing, because brewers are (usually) terrible artists, honestly.
Tonight Louie is going to give you a brief overview of the variety of ways artists can interact with the beer scene and encouraging you to put your work on the world's tastiest canvas: beer.

https://www.facebook.com/events/2523213127934790/

Tessa Monash is a full-time game developer working in Melbourne with a passion for rigging, problem-solving, and capybar...
19/02/2020

Tessa Monash is a full-time game developer working in Melbourne with a passion for rigging, problem-solving, and capybaras. She is currently working as the Lead Rigger & Animator on The Artful Escape.

Have you ever taken notes only to promptly lose them in notebooks, on scraps of paper or various documents dispersed on your hard drive? Have you discovered amazing tutorials or articles that now lie wasting away in bookmark folders?
Tomorrow night Tess is going to show us a few handy tricks and useful ideas for writing down notes in a way that works best for you!

https://www.facebook.com/events/2523213127934790/

Originally from Perth, Sarah Ireland (twitter.com/PrettyFlyShyGuy) is a 2D artist who loves making monsters, illustratio...
18/02/2020

Originally from Perth, Sarah Ireland (twitter.com/PrettyFlyShyGuy) is a 2D artist who loves making monsters, illustrations and comics. Somehow, despite having no skills in creating 3D models, she became very passionate about 3D printing in mid 2018 and has deep dived into the hobby since.

Find out how to get started with 3D printing as a 2D artist – this Thursday at Bar SK!

https://www.facebook.com/events/2523213127934790/

Rowan Crawford is a multi-disciplinary artist whose career spans animation, videogames, writing, and software design. Hi...
19/09/2019

Rowan Crawford is a multi-disciplinary artist whose career spans animation, videogames, writing, and software design. His work has been published by id Software, Time Magazine, Kill Screen, and Loonygames.

Tonight at Charlie Red Social:

The Aesthetic Gap - A look at why we should be striving to make videogames look more like their concept art.

This is a talk about in-game 3D videogame art and why it tends to lack the charm that we might still see in its concept art long after the game has shipped; why videogame art books are usually filled with concept art and so rarely the in-game art itself. Rowan talks about the underlying reasons as well as some of the artists and developers who have looked to bridge this aesthetic gap.

See you there!

https://www.facebook.com/events/569356113603230/

Josh Alan Bradbury is a technical artist and animator, he just wants everything to move real hecking nice. Josh is const...
18/09/2019

Josh Alan Bradbury is a technical artist and animator, he just wants everything to move real hecking nice. Josh is constantly looking for new techniques and aesthetics to create within games.

Tomorrow at Charlie Red Social:

Really Squishy Shoes:
https://twitter.com/joshalanb/status/1066929369514303488

This talk is a post-mortem of Josh's last personal project: dancing sneakers! Josh explains how he challenged himself to make everything about his footwork animation work in real-time (even the super squishy bits).

https://www.facebook.com/events/569356113603230/

Benjamin Ée is an Art Director, Concept Artist and Illustrator with just over eleven years of experience in the medium o...
18/09/2019

Benjamin Ée is an Art Director, Concept Artist and Illustrator with just over eleven years of experience in the medium of digital art. He is currently art directing at a yet unannounced video game company. Ben is a big fan of playing games on easy and his favourite food is his mother's home-made fried chicken.

Tomorrow at Charlie Red Social:

Airbrush And Why It's The Best Brush Ever: A Brief Revisit Into Art Fundamentals

"What Brush Do You Use?" is an ancient proverb in the art community, a reminder of our dark beginnings in our painful art journey. In this talk Ben attempts to convince you in 15 minutes or less why the best brush you've been looking for was in your default selection all along (a talk for beginners & intermediates).

https://www.facebook.com/events/569356113603230/

Jennifer Reuter draws quirky cartoons one minute and eerie bizarre creatures the next, and is a practising freelancing v...
14/08/2019

Jennifer Reuter draws quirky cartoons one minute and eerie bizarre creatures the next, and is a practising freelancing visual storyteller. Currently she's working on two comics on the side; one about clouds, one about an angry mechanical engineer.

Her talk, 'Go Swish: Tips and Exercises for Dynamic Line Art' will help you practise that wobbly shake away!

See her talk at Charlie Red Social this Thursday at Bar SK!

https://www.facebook.com/events/635502720292560/

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Olivia Haines (https://twitter.com/oliviahns) is an artist and game developer from Melbourne who loves creating personal...
12/08/2019

Olivia Haines (https://twitter.com/oliviahns) is an artist and game developer from Melbourne who loves creating personal, feminine games and colourful 2D/3D artwork. She completed a Bachelor of Design (Games) at RMIT University in 2017 and has since been working as a freelance artist in the industry, contributing to local games such as Wayward Strand, Intergalactic Space Princess and Knuckle Sandwich.

Olivia's talk focuses on making the videogame 'Dollhouse', approaching game development as an artist and developing a few unconventional game design processes that have made creating art-focused games effective for her.

See her talk at Charlie Red Social this Thursday at Bar SK!

https://www.facebook.com/events/635502720292560/

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Jacob Janerka is the creator of the adventure game Paradigm, the work in progress Seinfeld Adventure pitch and the soon ...
12/12/2018

Jacob Janerka is the creator of the adventure game Paradigm, the work in progress Seinfeld Adventure pitch and the soon to be announced Dungeon Experience with Simon Boxer.

Learn how to seduce capitalism with your oiled up brand and market yourself tonight at Charlie Red Social!

https://www.facebook.com/events/274891796707208/

Nina Simone is a game artist and illustrator who has been working on Paperbark; a story book adventure set in rural Vict...
12/12/2018

Nina Simone is a game artist and illustrator who has been working on Paperbark; a story book adventure set in rural Victoria.

Hear Nina talk about Paperbark's art pipeline and the effects of perfectionism tomorrow at Bar SK!

https://www.facebook.com/events/274891796707208/

Richard McBride is an artist and designer with over 10 years of experience in games, working on titles including Dumb Wa...
12/12/2018

Richard McBride is an artist and designer with over 10 years of experience in games, working on titles including Dumb Ways to Die 2 and the Real Racing series.

Join us tomorrow to learn about the universal principles that govern aesthetics!

https://www.facebook.com/events/274891796707208/

Cecile Richard is a graphic designer, illustrator, tiny game developer and sports enthusiast. See them explore the conce...
09/12/2018

Cecile Richard is a graphic designer, illustrator, tiny game developer and sports enthusiast. See them explore the concept of relatableness, how it establishes implicit connection between creator and audience and how we find ourselves in other people’s stories.

This Thursday at Bar SK!

https://www.facebook.com/events/274891796707208/

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Melbourne, VIC

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