28/09/2026
We started before anyone said yes. We kept making games in the margins, bedrooms, spare rooms, stolen hours. Cave Story, Dwarf Fortress, Alien Hominid, Yume Nikki: pioneers who proved one person (or two) can change everything.
Read my new deep-dive on the Freeware Pioneers (2000–2007). Lessons for today: start before you’re ready. Small teams, big ambition. Community matters. Weird is a feature.
If you’re building something in the UK, bring it to GDLX27. We’ve got 100 exhibitor spots for indie devs. Applications are open now. Apply to exhibit → https://wix.to/1YNjTAK
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Brilliant, strange, deeply personal games, built in bedrooms and spare rooms and stolen hours after the day job. Nobody gave them permission. Nobody gave them money. They just started. This is the first post in our five-part series on the eras of indie, and it starts where everything starts: with th...