10/08/2026
It’s officially time to start diving into our top-secret HQ files about the first game in the Phoenix Rising Trilogy, I Expect You To Die!
While there were many incredible partners that the game wouldn’t have been released without, one that was there for every second of gameplay was Unity. Our partnership with Unity let us push its tech to the limit, utilizing it for around 90 percent of our projects when I Expect You To Die made its 2016 debut. From building our own framework on top of Unity’s editor to creating scripts to support animators and other designers in accessing the system and more, Unity’s ease of use and inherent flexibility allowed engineers to focus on developing games rather than learning a new system or adapting to intended hardware.
This is just one of the first stops on our HQ deep dive into a decade of the Phoenix Rising Trilogy. Drop your guesses in the comments for what part of the first game we’ll be exploring next 👇