Wizard Beard Games

Wizard Beard Games I paint 32mm scale models & make RPGs. I'm starting out on the journey.

We're now on LinkedIn:
01/14/2026

We're now on LinkedIn:

Wizard Beard Studio | 13 followers on LinkedIn. The industry normalized incomplete products, endless monetization, and broken promises. We chose a different path. | Wizard Beard Studio doesn't play industry games. We publish complete titles with no microtransactions, no paid DLC, and no pay to w...

  showing a rules engine implementation in Unity:
01/09/2026

showing a rules engine implementation in Unity:

Creating a rules engine allows us to decouple game systems and mechanical rules away from our code implementation. This means we can update rules without doi...

A previous   turned into static sprites, from Photoshop to Unity.The concept is a hybrid game that mixes 2D action platf...
05/18/2025

A previous turned into static sprites, from Photoshop to Unity.
The concept is a hybrid game that mixes 2D action platforming and shoot 'em up levels. Explore 2D worlds in alien dimensions and fight your way from world to world through the Abyss of Stars.

Isometric 3D pixel art?
05/17/2025

Isometric 3D pixel art?

Here are some   sketches of a few enemy character concepts.
02/09/2025

Here are some sketches of a few enemy character concepts.

Is it an enemy? An obstacle? Both?
01/27/2025

Is it an enemy? An obstacle? Both?

Here's a   sketch of a   /   prototype.
01/26/2025

Here's a sketch of a / prototype.

Here's a quick and dirty sketch of a stylized wall tile with a colder vibe in the shadows. The idea is to find a consist...
01/26/2025

Here's a quick and dirty sketch of a stylized wall tile with a colder vibe in the shadows. The idea is to find a consistent art style that looks good enough and doesn't take forever to illustrate each sprite.

  We're still working on this   game. Now that I have an iteration of the title screen that I'm happy enough with, I can...
10/03/2024

We're still working on this game. Now that I have an iteration of the title screen that I'm happy enough with, I can move on to designing some levels with the basic systems we've developed so far.

This       is a little more interesting.
10/02/2024

This is a little more interesting.

Here's a messy   of a level design for the "Forests of Eternity" concept. I could see a stylish action   /  -like /   ga...
10/02/2024

Here's a messy of a level design for the "Forests of Eternity" concept. I could see a stylish action / -like / game in this style. What do you think?

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Los Angeles, CA

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