08/06/2020
Word Quest: Guide to Guilds and Communities
Guilds require at least one common interest and two members to form. Both members must register their consent before an appropriate official.
For commerce related guilds, such as those for merchants and publishers, the official is the city registrar.
For marriage, the official is a High Priest of their chosen religion.
Every community is a type of guild. Each community must have at least one common interest.
Guilds have attributes of interest (the common interest uniting all the guild members) membership (number of members), frequency (number of meetings), activity (number of group actions completed), warmth (average of relationship scores between members), hospitality (average of openness to new members the members have), cooperation (number of group members willing to participate in guild goals), compliance (number of members in obedience to the guild rules), goals (group goals based on common interests and member needs related to that interest), and reputation (what other people think of this guild).
Vibrant guilds have high levels of membership, frequency, activity, compliance, warmth, and hospitality.
Guilds require at least two members to form.
A marriage is an exclusive two-person guild from which families are produced. Once a marriage guild is entered into, it cannot be dissolved except by death.
A family is a guild of blood-related members. A person can be adopted into a family guild, but this requires the consent of both members of a marriage. Family guilds are known as Houses.
A person can be born into or adopted into a House, but once they are a member of a House, they are a member for life. There is no ability to remove them from the guild, nor can they remove themselves.
If a member from one house enters into a marriage guild with a member from a second house, they form a third house. The woman gains allegiance to the husbandโs originating house and the man gains allegiance to the wifeโs originating house.
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All children born to this union will belong to the third house, but will have automatic allegiances with the first and the second house.
Children of the same House may not marry, nor may children within first and second allegiance Houses.
If a member of a marriage dies, the estate is divided between the living members of that House in equal portions.
A religion is a guild driven by the allegiance to a belief, not necessarily to a deity.
A town is a guild whereby the common interest is the geographic area to which the members belong.
Guild Leadership
Guild leaders are determined by the membership of that guild. Guild leaders are responsible for delegating roles, and rules, for members. Members can remove leaders only if they can gain a clear majority from the membership.
Once rules are established, members must follow them or risk being removed. Only the leaders can change the rules.
Family members cannot be removed for failing to follow the rules, but can gain a black sheep status which will result in diminished influence.
Guild Membership
Guild members gain influence by increasing their frequency, activity, and cooperation within the guild. Votes from members of high influence count more than votes from members with low influence. Members lose influence for failing to comply with the rules.
Members inherit the reputation of all guilds they belong to and this becomes part of their personal reputation score. A person who marries a person of high reputation, for example, gains reputation from that marriage while their partner lowers their reputation by marrying them.
Guild Language
Each guild can create a language of their own. They can define terms which are common only to that guild. This can be useful when speaking in areas outside of guild influence, as it allows them to ensure that others cannot understand what is being said.