Art of Casey DeWitt

Art of Casey DeWitt I'm a 3D freelance artist!

I focus on 3D art for games, but my knowledge and abilities allow me to create 3D art for most media productions (VFX, films, animation, etc).

Goal: Create a realistic sandwich (using description from client) as a game-ready asset.Time: ~18 hoursA client required...
05/23/2022

Goal: Create a realistic sandwich (using description from client) as a game-ready asset.

Time: ~18 hours

A client required evidence that I could create realistic food assets. The art test was simple enough: a sandwich of tomato and onion with a fried egg on top. I worked on this from 7:30 p.m. to 12 p.m. of the next day with about 2 hours total in breaks because I was excited to have a client again after a bit of dry spell.

The most difficult part was constructing realistic textures from samples of images, since most were watermarked or taken at less useful angles. I included a few of my albedo texture files to show what I managed to create from sampling, selecting regions of photos to paste over empty areas, adjusted with various stamp and healing tools in Photoshop, and color corrected to match other regions (such as the crust of the bread matching the face of the bread). All textures were later combined into one.

Goal: Create multiple levels of detail for a toilet paper dispenser (I forgot the word and used "holder") and toilet pap...
05/20/2022

Goal: Create multiple levels of detail for a toilet paper dispenser (I forgot the word and used "holder") and toilet paper rolls.

Time: ~5 hours

Goal: Create multiple levels of detail for a restroom hand dryer asset for an office game.Time: ~6 hours                ...
05/18/2022

Goal: Create multiple levels of detail for a restroom hand dryer asset for an office game.

Time: ~6 hours

Goal: Create multiple levels of detail of clothing/armor for a Firbolg character (as directed)Time: ~13 hoursI made thre...
05/17/2022

Goal: Create multiple levels of detail of clothing/armor for a Firbolg character (as directed)

Time: ~13 hours

I made three levels of detail for the Firbolg character's leather armor: a low-poly version, a version for production needs, and a subdivided for pre-rendered scenes.

Goal: Create multiple levels of detail for a signature prop for the Firbolg character: a quarterstaff (as described)Time...
05/16/2022

Goal: Create multiple levels of detail for a signature prop for the Firbolg character: a quarterstaff (as described)

Time: ~8 hours

While the staff was shown in my previous post, I wanted to show the levels of detail on a separate post.

Goals: Create levels of detail for a Firbolg character based on details provided. Create props as directed with levels o...
05/14/2022

Goals: Create levels of detail for a Firbolg character based on details provided. Create props as directed with levels of detail.

Time (so far): ~45 hours



Friendly reminder things look better on my ArtStation:

artstation.com/casey3d

Goal: Create multiple levels of detail for a public restroom toilet asset for an office game. Create two versions; one d...
04/15/2022

Goal: Create multiple levels of detail for a public restroom toilet asset for an office game. Create two versions; one dirty and one standard (not shown).

Time: ~12 hours

Goal: Create multiple levels of detail of a fire extinguisher asset for a humorous office gameTime: ~14 hours
04/03/2022

Goal: Create multiple levels of detail of a fire extinguisher asset for a humorous office game

Time: ~14 hours

Goal: Create a Valentine's Day scene.Time: ~30 hours (mostly due to studying Maya fluids)A belated Valentine's Day scene...
02/18/2022

Goal: Create a Valentine's Day scene.

Time: ~30 hours (mostly due to studying Maya fluids)

A belated Valentine's Day scene I wanted to make. None of the models I've created for this scene are game-ready in these renders; they are purely for production purposes.

Happy belated Valentine's Day!




A belated Valentine's Day scene I wanted to make. None of the models I've created for this scene are game-ready in these renders; they are purely for production purposes.

--Post A--Goal: Create 3-D printable models of custom dice as drawn by artist. Time so far: ~8 hours (mostly retopologiz...
01/25/2022

--Post A--
Goal: Create 3-D printable models of custom dice as drawn by artist.

Time so far: ~8 hours (mostly retopologizing)

--Post B--
Goals: Create levels of detail for a Firbolg character based on details provided. Create props as directed with levels of detail.

Time (so far): ~36hours

Goal: Create a worn, rusty dagger as a prop for a Firbolg character. Make multiple levels of detail.Time: ~12 hours
09/29/2021

Goal: Create a worn, rusty dagger as a prop for a Firbolg character. Make multiple levels of detail.

Time: ~12 hours

Goal: Create a signature prop for the Firbolg character: a teal horn using description provided. Make multiple levels of...
09/22/2021

Goal: Create a signature prop for the Firbolg character: a teal horn using description provided. Make multiple levels of detail.

Time: ~7 hours

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Atlanta, GA

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