30/09/2025
Class Balance Adjustment Preview ,
Swordsman Path Skill Adjustments ,
Knight :,
Berserk: After adjustment, cooldown increased. Movement Speed is no longer increased during Berserk.,
Crusader :,
Holy Cure: After adjustment, healing amount will be affected by Bonus Heal stats and PvP mode.,
Pressure: New Effect Disables Hiding skills while Pressure is active.,
Moon Slasher: After adjustment, no longer has a pull-in effect. The damage reduction effect of Moon Slasher will be changed to activate against damage sources outside the formation. Damage reduction coefficient increased.,
Acolyte Path Skill Adjustments ,
Priest :,
Expiatio: After adjustment, Max SP no longer affects the damage of Punishment Seal or the healing of Exchange Seal.,
Turn Undead: New Effect When the target is a player, Turn Undead has a chance to deal Magic damage that ignores defense; the trigger chance is equal to the chance for an additional effect against Bosses or Undead/Demon type monsters.,
Holy Strike: The number of maximum mark will increase.,
Monk :,
Power Velocity: Will fix an issue where Inner Strength status could not be cleansed or immunized.,
Body Relocation: After adjustment, fixed CD will be increased. No longer deals AoE damage at the destination; instead deals damage to enemies along the path.
[17:19]
Mage Path Skill Adjustments,
Wizard :,
Na**lm Beat: After adjustment, cast range will be decreased. Fixed CD will be increased.,
Chain Lightning: After adjustment, when there are multiple targets within range, the lightning has a chance to jump back to the initial target. Unaffected when only one target is in range.,
Sage :,
Magic Rod: After adjustment, fixed CD will be extended. Changed The max resisted damage cap no longer factors in own M.ATK to Cannot exceed a certain percentage of own Max HP,
Spell Breaker: The Spell Breaker status effect will be changed to trigger a Silence status when its duration ends or it is removed; if the target performs casting, chanting, or channeling, the Spell Breaker status will be removed early and trigger Silence.,
Double Casting: New Effect [Instant Elemental Bolts can and will always trigger Double Casting.]
[17:19]
Thief Path Skill Adjustments ,
Assassin & Rogue:,
Enchant Poison: This skill will be cast while stealthed.,
Assassin:,
Roll Away: After adjustment:,
a. No longer has a variable cooldown.
b. Fixed cooldown extended.
c. No longer enters shadow cloak status. This effect will be moved to Enhanced Hiding.
d. No longer enters stealth status.
e. Rolling distance increased.
New Effects:
a. This skill willbe cast while the user is under control effects or silenced.
b. Casting this skill immediately cleanses all negative statuses and suppression effects on the user. Cannot cleanse negative effects from BOSS, MINI, or MVP.
c. Casting this skill immediately resets the cooldown of the class skill Hiding.
Enhanced Hiding: After adjustment, no longer provides Final DMG Reduction during Enhanced Hiding. Enhanced Hiding duration decreased.,
New Effects:
a. Casting the class skill Hiding increases the duration of the stealth state.
b. While Enhanced Hiding is active, gain Shadow Cloak status. When damage exceeding a certain percentage of Max HP is received, reduces a portion of that damage (percentage). Only triggers once.
c. Both Enhanced Hiding and Shadow Cloak status are removed upon re-entering stealth.
Assassination Halo: New Effect [This skill can be cast while stealthed.],
Rogue:,
Reject Sword: After adjustment, fixed CD will be increased. New Effect Casting immediately removes all negative statuses and suppression effects on the caster. Can not affect negative effects from BOSS, MINI, or MVP.
[17:20]
Archer Path Skill Adjustments,
Hunter :,
Detect: Will adjust to be effective for enemy players within a specified [8]-meter range with casting distance is [12] meters. Fixed cooldown decreased. No longer leaves an warning area at the caster's feet. While under the Falcon's Mark status, targets cannot use stealth skills, but the status duration is decreased.,
Bard & Dancer:,
Battle Drum: After Adjustment, allies within the domain no longer gain Endure status.,
Pang Voice: After Adjustment, no longer inflicts Confusion status. Changed to inflict Fear status, lasting [3] seconds. Hit chance changed from [100%] to [a fixed percentage per level] .,
Wink of Charm: After Adjustment, fixed cooldown will be increased. Charm status trigger chance changed from [100%] to [a fixed percentage per level].,
Invulnerable Siegfried: After Adjustment, fixed cooldown will be decreased. Variable cooldown will be decreased. Performance duration will be decreased. SP cost per second will be increased.
[17:20]
Merchant Path Skill Adjustments ,
Blacksmith :,
Cart Blitz: After Adjustment, fixed cooldown will be increased. Maximum number of hits increased.,
Power Swing (Mammonite) : Adjusted. Fixed cooldown decreased. Base damage coefficient increased.,
Melt Down: After Adjustment, fixed cooldown will be decreased. Removed the chance to inflict Armor Break status. New Effect [Melt Down has a chance to attack an extra time, dealing an equal amount of skill damage and counted as a skill hit. This effect can trigger consecutively, up to a maximum of [4] times.],
Savagery: After Adjustment, Axe Boomerang can also benefits from the damage increase effect. Savage Slash and Melt Down can no longer deal Critical hits. Normal Attack no longer reduce the cooldown of Savage Slash and Melt Down. New Effect [Each hit from Savage Slash, Melt Down, or Axe Boomerang has a chance to inflict Bleed status, lasting [6] seconds.],
Hurl Zeny: New Effect [When dealing double damage, also inflicts Armor Break status, lasting [6] seconds.],
Alchemist ⌛️:,
Acid Terror: After Adjustment, projectile speed increased. New Effect [Deals a one-time instance of skill damage upon hit.],
Learning Potion: After Adjustment, Slim Potion Pitcher no longer benefits from its effect. New Effects Self healing received is increased by an amount equal to the potion healing amplification. Lifesteal effect is unaffected. Increases the attack distance of Demonstration, Acid Terror, Acid Demonstration, Marine Sphere, Spore Explosion, and Slim Potion Pitcher.,
Slim Potion Pitcher: Healing amount will be changed from [32,000*10% per level] to scaling with P.ATK and INT. Healing amount is now affected by Bonus Heal stats and PvP mode. Healing amount is no longer affected by Vitality (VIT).,
Acid Demonstration: Projectile speed will be increased. Chance to inflict Armor Break and Weapon Break will be increased.
[17:21]
General Adjustments ,
Key Buff Display: The following statuses will be displayed as Buffs: Spirit Sphere, Energy Coat, Dip, Ghost Power, Strip Accessory, Strip Armor, Strip Weapon.,
Armor Break: Value of reducing the enemy's P.DEF and M.DEF will be decreased.,
Petrify: Value of reducing the enemy's M.DEF will be decreased.,
Freeze: Value of reducing the enemy's M.DEF will be decreased.,
Poison: Value of reducing the enemy's P.DEF will be decreased.,
Bleed: Value of reducing the enemy's P.DEF will be decreased.,
We will announce the update schedule via official notice after the version development is complete. Please stay tuned for further announcements.,
Thank you for your support and understanding, adventurers. We look forward to creating a more exciting adventure world together!,
※The above contents are still under development. Specific values and mechanics are subject to change in the final version.
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