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๐Ÿ๐Ÿ”ฅ
10/10/2026

๐Ÿ๐Ÿ”ฅ

Philadelpia 76ers Core Court Update [2k14]link: https:// exey go . com / 76ERS_COURT_UPDATE
07/10/2026

Philadelpia 76ers Core Court Update [2k14]

link: https:// exey go . com / 76ERS_COURT_UPDATE

04/10/2026
04/10/2026

๐๐จ๐๐ฒ๐‡๐จ๐จ๐ค ๐Ÿ๐จ๐ซ ๐๐๐€ ๐Ÿ๐Š๐Ÿ๐Ÿ’ ๐๐‚

BodyHook is a mod for NBA 2K14 PC that removes some of the engine's limits and adds features from later NBA 2K games. Each player can carry his own body type, tattoos, uniform and accessory textures inside his cyberface (png###X.iff), and you can switch his hair style in game by naming extra copies of his cyberface.

In default 2K14, custom content in a player's png doesn't stay with that player. A custom body you add to one player's png shows up on every player who shares that body type. The same happens to tattoos and accessory textures. On top of that, the whole league shares only 4 body types, and some accessories can't be worn together.

BodyHook fixes this. Whatever you put in a player's png is used by that player only, and everyone else stays uses what is already in your game.

๐‡๐Ž๐– ๐ˆ๐“ ๐–๐Ž๐‘๐Š๐’
The game loads BodyHook when it starts. While you play, it points each player to the right files: his own png first, and the game's defaults otherwise. Nothing on disk is changed: not the exe, not your cyberfaces, not your roster. Delete the DLL and the game is back to normal.

๐…๐„๐€๐“๐”๐‘๐„๐’
๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—ฏ๐—ผ๐—ฑ๐—ถ๐—ฒ๐˜€: each player uses the body in his own png, whatever his roster body type.
๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—น๐—ฒ๐—ด ๐˜๐—ฎ๐˜๐˜๐—ผ๐—ผ๐˜€
๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—ท๐—ฒ๐—ฟ๐˜€๐—ฒ๐˜†๐˜€ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ต๐—ผ๐—ฟ๐˜๐˜€: works with non-moving cloth models for now.
๐—–๐˜‚๐˜€๐˜๐—ผ๐—บ ๐—ฎ๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ๐˜† ๐˜๐—ฒ๐˜…๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ป๐—ฑ ๐—ป๐—ผ๐—ฟ๐—บ๐—ฎ๐—น ๐—บ๐—ฎ๐—ฝ๐˜€: sleeves, pads, bands, straps, socks, headbands and more.
๐—”๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€๐—ผ๐—ฟ๐˜† ๐—ฐ๐—ผ๐—บ๐—ฏ๐—ถ๐—ป๐—ฎ๐˜๐—ถ๐—ผ๐—ป๐˜€: e.g. an arm sleeve with a shirt sleeve, or a leg sleeve with a knee pad.
๐—ฆ๐˜„๐—ถ๐˜๐—ฐ๐—ต ๐—›๐—ฎ๐—ถ๐—ฟ ๐—ฆ๐˜๐˜†๐—น๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€: save copies of a cyberface as png19600_hair1.iff, png19600_braids.iff and so on, then pick one under Edit Player > Body & Head > Hair Style. Your choice is remembered even after closing the game.
๐—–๐—ผ๐—บ๐—ฝ๐—ฎ๐˜๐—ถ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜† ๐˜„๐—ถ๐˜๐—ต ๐—ด๐—ฎ๐—บ๐—ฒ ๐—บ๐—ผ๐—ฑ๐—ฒ๐˜€ ๐—น๐—ถ๐—ธ๐—ฒ ๐— ๐˜†๐—–๐—ฎ๐—ฟ๐—ฒ๐—ฒ๐—ฟ (๐—ก๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐—ณ๐˜‚๐—ฟ๐˜๐—ต๐—ฒ๐—ฟ ๐—ณ๐—ฒ๐—ฒ๐—ฑ๐—ฏ๐—ฎ๐—ฐ๐—ธ ๐—ต๐—ผ๐˜„๐—ฒ๐˜ƒ๐—ฒ๐—ฟ)
๐—ก๐—•๐—” ๐—น๐—ผ๐—ด๐—ผ ๐—ฝ๐—ฎ๐˜๐—ฐ๐—ต ๐—ผ๐—ป ๐—ต๐—ฒ๐—ฎ๐—ฑ๐—ฏ๐—ฎ๐—ป๐—ฑ๐˜€ ๐—ผ๐—ป๐—น๐˜†
๐—ง๐—ฒ๐—ฎ๐—บ-๐—ฐ๐—ผ๐—น๐—ผ๐˜‚๐—ฟ ๐˜€๐—ผ๐—ฐ๐—ธ๐˜€
๐—–๐—ผ๐—ฎ๐—ฐ๐—ต ๐—ฝ๐—ผ๐—น๐—ผ (๐—ผ๐—ฝ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น, ๐—ผ๐—ณ๐—ณ ๐—ฏ๐˜† ๐—ฑ๐—ฒ๐—ณ๐—ฎ๐˜‚๐—น๐˜): ๐—ฐ๐—ผ๐—ฎ๐—ฐ๐—ต๐—ฒ๐˜€ ๐˜„๐—ฒ๐—ฎ๐—ฟ ๐—ฎ ๐—ฝ๐—ผ๐—น๐—ผ ๐—ถ๐—ป๐˜€๐˜๐—ฒ๐—ฎ๐—ฑ ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐˜€๐˜‚๐—ถ๐˜ ๐—ท๐—ฎ๐—ฐ๐—ธ๐—ฒ๐˜. ๐—ก๐—ผ๐˜ ๐—ณ๐—ถ๐—ป๐—ฎ๐—น ๐˜†๐—ฒ๐˜.

๐ˆ๐๐’๐“๐€๐‹๐‹๐€๐“๐ˆ๐Ž๐
Put dinput8.dll, BodyHook.asi, and BodyHook.ini in your NBA 2K14 folder. That's it.

If another mod already uses a dinput8.dll, rename that one to dinput8_next.dll first so both keep working.
Add your custom rows to a player's png###X.iff with RED MC.
Start the game. BodyHook.log appears in the game folder and shows what each player received.

LINK: https://www.mediafire.com/file/och9gxhq4gfh18d/BodyHook_v1.0.zip/file

ALT LINK:
https://gofile.io/d/6A1R9rqU

๐‹๐ˆ๐‚๐„๐๐’๐„
BodyHook is free. You may use it and share it for free, unchanged and with credit to Alexiconn2K. It may not be sold, paywalled or bundled with anything that is sold, whether original or modified. Modifying, decompiling or reverse-engineering BodyHook, including with AI tools, and sharing modified versions is not allowed without my permission. Custom content you make for BodyHook stays yours. Full terms are in LICENSE.txt.

NBA 2K14 is a trademark of its respective owners. BodyHook is a fan-made mod and is not affiliated with 2K or the NBA.

Open for donations! This took a while to figure out, so if you found it helpful, buying me a coffee would be awesome:

https://www.paypal.com/paypalme/Alexiconn?locale.x=en_US
GCash: 09212234896 Austin F.

04/10/2026

PUBLIC RELEASE

NBA2K27 Boot Movie for NBA 2K14 (no sound)

LINK: https:// clksz. com/boot_movie2K14KMTS2K

PS: I need it to be released before 1K reacts because I will be busy in the coming days. So here you go!

If you need a customized boot_movie for your NBA 2K14, just dm my email.

[email protected]

You can donate to my PayPal:
paypal.me/kamatis2k

04/10/2026

[NBA 2K14]

NBA 2K27 Scorebug Update - Non Custom Logo

๐Ÿ”ฅ ๐Ÿ
28/09/2026

๐Ÿ”ฅ ๐Ÿ

๐‹๐ž๐ญ ๐ฆ๐ž ๐ž๐ฅ๐š๐›๐จ๐ซ๐š๐ญ๐ž ๐จ๐ง ๐ญ๐ก๐ž ๐ฉ๐จ๐ฌ๐ญ ๐ˆ ๐ฆ๐š๐๐ž ๐ฅ๐š๐ฌ๐ญ ๐ง๐ข๐ ๐ก๐ญ.

We all know that in later NBA 2K games, every player can have their own individual body type, right?

In NBA 2K14, we've been confined to just four: Skinny, Normal, Fat, and Muscular.

Since the old-gen days, we've all worked within this system. Global.iff modders have been reworking those four body types since modding began, with notable work from Legacy, Psych, Resurrect, and my own, Nitrous, to name a few. We even tried assigning a hyper-skinny Chet body type to the Fat slot as a compromise, giving players more slender builds. However, we ended up with Zion Williamson on Ozempic.

Last night, I made a breakthrough that changes how cyberface modding works in 2K14. I still can't quite believe it myself.

What if I told you that cyberfaces can carry their own body type inside their PNG files?

๐™”๐™š๐™จ, ๐™˜๐™ฎ๐™—๐™š๐™ง๐™›๐™–๐™˜๐™š๐™จ.

They can also have their ๐’๐’˜๐’ ๐’‹๐’†๐’“๐’”๐’†๐’š ๐’‚๐’๐’… ๐’”๐’‰๐’๐’“๐’•๐’” ๐’•๐’Š๐’ˆ๐’‰๐’•๐’”. And for Default format Global users, there's good news: you ๐’๐’ ๐’๐’๐’๐’ˆ๐’†๐’“ ๐’๐’†๐’†๐’… ๐’•๐’ ๐’„๐’๐’๐’—๐’†๐’“๐’• ๐’‚๐’๐’ ๐’š๐’๐’–๐’“ ๐’„๐’š๐’ƒ๐’†๐’“๐’‡๐’‚๐’„๐’†๐’” ๐’•๐’ ๐‘ณ๐’†๐’ˆ๐’‚๐’„๐’š ๐’‹๐’–๐’”๐’• ๐’•๐’ ๐’”๐’†๐’† ๐’๐’†๐’ˆ ๐’•๐’‚๐’•๐’•๐’๐’๐’”.

No overlapping issues. Players without a custom body type or jersey inside their PNG will still work as intended, using the model from your Global and the tights already assigned to them. The same goes for players with leg tattoos.

No extra software, no .exe modifications, no hook tools. Just two additional files added to your NBA 2K14 folder to unlock this level of freedom for cyberface modding.

This idea was put into theory a few years ago by GOAT modder Arguelles2K: that global body types could be embedded into cyberfaces, letting 2K14 cyberfaces work like next-gen ones. The bottleneck was that it overlapped every other body type in the game. Sir Nikko, I wish you were here to witness this.

I'll release the mod once it's finalized. I also plan to expand cyberface modding even further, including custom accessories, and I expect modders will have a field day exploring it alongside Blender add-ons and files I will release for testing and modding purposes. After that, expect that I will release a cyberface with its own custom body type.

Everyone gets a custom body type.

NBA 2K14 community, I present to you

๐๐จ๐๐ฒ๐‡๐จ๐จ๐ค.

tingin tingin mo jan? Avail na pm nyo Diastinnn2K workz yan ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ
23/09/2026

tingin tingin mo jan? Avail na pm nyo Diastinnn2K workz yan ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ”ฅ

This ainโ€™t 2K14 anymore ๐Ÿ‘ฟ๐Ÿ”ฅ๐Ÿ”ฅpm Yomitori to avail(c) team debelats | Kamatis 2K | Yomitori | to all modders
13/09/2026

This ainโ€™t 2K14 anymore ๐Ÿ‘ฟ๐Ÿ”ฅ๐Ÿ”ฅ

pm Yomitori to avail

(c) team debelats | Kamatis 2K | Yomitori | to all modders

GSW fan-made jersey design [PR](c) gogolsdatcom
08/09/2026

GSW fan-made jersey design [PR]

(c) gogolsdatcom

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