14/01/2026
Adjustment Class:
Assassin
Skills
• Dancing Blood Blades: Cooldown increased; damage multiplier reduced
• Reduced the impact of attack speed on Blade Flurry and Deadly Thrust
• Deadly Poison Coating: Duration increased; added effect that increases Poison Blade damage multiplier by 600%
• Sonic Throw and Boomerang Blade can now critically hit
• Boomerang Blade: Cooldown and skill multiplier reduced
• Venom Explosion: Cooldown reduced; duration, damage multiplier, and poison damage bonus increased
• Mind Shock: Damage multiplier reduced
• Dual Dagger Combo: Physical damage bonus when equipping Katar reduced
• Katar Mastery: Physical attack bonus reduced
• Dagger weapon base stats reduced
Specialties
• Whirling Blade Fan: Trigger chance increased
⸻
Merchant
Skills
• Axe Tornado: SP cost optimized to 10 at all levels
• FAW Silver Sniper: Damage multiplier reduced
• Spinning Flying Axe: SP cost optimized to 12 at all levels
• Heavy Axe Smash: Damage multiplier reduced
• Cart Boost: Cart Finisher damage bonus adjusted to 180% at all levels
• Cart Finisher: Damage multiplier reduced
Specialties
• Deadly Greed: Cart-type damage bonus reduced
• Furious Cart: Damage multiplier reduced
• Double Spin: Damage reduction penalty lowered
⸻
Priest
Skills
• Purifying Hammer: Basic attack replacement damage multiplier reduced
• Judgment: Damage multiplier increased; fixed cast time set to 0; cooldown adjusted to 0.5 seconds
• Holy Cross Exorcism: Damage multiplier increased; fixed cast time increased
• Double Holy Light: Damage multiplier reduced
• Resurrection: Damage multiplier reduced
Specialties
• Purifying Heavy Hammer: New cooldown of 0.5 seconds added
• Resurrection Lightning: New cooldown added; damage multiplier reduced
⸻
Knight
Skills
• Counterattack: New effect — when upgraded to Lv. 5, damage taken from monsters is reduced by 30%
• Charge Attack: New effect — when equipping a spear, the applied effect changes from Immobilize to Stun
• Concentrated Attack: Physical attack bonus changed to physical skill damage bonus
• Removed Spear Usage (Trait Skill)
• Unbreakable (Trait Skill): Acquisition changed from Advanced Second Job to Second Job
Specialties
• Sharp Aura: Removed the effect that caused Aura Blade to deal additional attack multiplier damage
• Rage Release: Passive effect removed; HP drain per second when actively cast reduced, and it no longer reduces healing received
⸻
Hunter
Skills
• Progressive Shot: Passive effect reworked — removed range increase for normal bow attacks; now only increases bow skill range. Casting speed increased
• Falcon Assault: New passive effect — Lightning Impact damage multiplier increased; the “Hunting” debuff now increases damage taken from Falcon skills only
• Lightning Impact: Fixed a bug where damage triggered twice after acquiring the “Whirlwind Impact” specialty; damage multiplier adjusted
• Focus Mind: New effect — increases Luck and attack speed during duration
Specialties
• Burst Shot: Removed the applied Vulnerability debuff
⸻
Wizard
Skills
• Magic Amplification: Magic attack bonus changed to magic skill damage bonus; fixed cast time reduction changed to variable cast time reduction
• Meteor Storm: Cooldown increased
• New Second Job Trait Skill Focused Chant: Variable cast time −35%
Specialties
• Casting Ritual: Fixed cast time reduction changed to variable cast time reduction
• Piercing Cold: Bonus damage against Frozen targets changed to Water-element damage bonus
⸻
Gunslinger
Skills
• Deadeye Shot: Added 1-second cooldown and 0.5-second fixed cast time
• Unique Bullet, Spiral Design, Shrapnel Scatter, Full Firepower, and similar skills are now affected by attack speed
• Destruction Smash: Cooldown reduced
• Significantly reduced SP consumption for major DPS skills such as Full Firepower, Wildfire, Unique Bullet, and Spiral Shot
Specialties
• Drone Frenzy: Greatly increases damage dealt by the Auto Gr***de Launcher
• Dance of the Hunt: Now also grants a large amount of crowd-control resistance