Vokzole

Vokzole Creating digital art and writing short stories on the internet

A living document of my inspirations, knowledge and experience that continues to follow me into the volatile environment of the game industry.

Hello everyone, today I will be presenting 8 different character action cycles from one character. Hence, the character ...
16/11/2019

Hello everyone, today I will be presenting 8 different character action cycles from one character. Hence, the character in which will be known as the grey knight, will be able to perform idle, walk, run, jump, attack, special attack, get hit, and death action cycles. Thereby, this post will simply contain a collection of these animations as well as my thoughts behind it when creating them. [ 624 more words ]

Hello everyone, today I will be presenting 8 different character action cycles from one character. Hence, the character in which will be known as the grey knight, will be able to perform idle, walk…

Hello everyone and hope you all are having a fine day, today I will be talking about lip syncing in 2D animation, as the...
01/09/2019

Hello everyone and hope you all are having a fine day, today I will be talking about lip syncing in 2D animation, as the title suggests. Henceforth, there will be an audio accompanied by an animation with mouth and subtle facial and head expressions included in a short speech sample. Yoda Lip Sync One of the interesting things regarding lip syncing is that most of the time, they do not only include mouth movements but also subtle facial expressions such as eyebrows, eyes, and even nose "micro" movements. [ 555 more words ]

Hello everyone and hope you all are having a fine day, today I will be talking about lip syncing in 2D animation, as the title suggests. Henceforth, there will be an audio accompanied by an animati…

Hello to my fellow readers and hope you all have a fantastic day, today I'll be presenting on a few examples of characte...
07/07/2019

Hello to my fellow readers and hope you all have a fantastic day, today I'll be presenting on a few examples of character walk cycles in 2D animation as well as a few other miscellaneous actions on different characters. These actions include a 2D character walk cycle, a 2D orc character with an attack animation, a 2D spartan soldier with a simple run animation. [ 577 more words ]

Hello to my fellow readers and hope you all have a fantastic day, today I’ll be presenting on a few examples of character walk cycles in 2D animation as well as a few other miscellaneous acti…

Hello everyone and I hope you are all having a pleasant day, today I will be writing on some scene transitional techniqu...
27/05/2019

Hello everyone and I hope you are all having a pleasant day, today I will be writing on some scene transitional techniques I've learnt while working on a simple animation montage related to World War 2. As a disclaimer, I decided to work on this World War 2 montage as a means to keep myself entertained whilst improving my understanding in transitional scenes during the process. [ 579 more words ]

Hello everyone and I hope you are all having a pleasant day, today I will be writing on some scene transitional techniques I’ve learnt while working on a simple animation montage related to W…

Hello there and hope you all are having a fantastic day, today I'll be writing about the use of parallax in 2D animation...
02/05/2019

Hello there and hope you all are having a fantastic day, today I'll be writing about the use of parallax in 2D animation. Parallax in animation is mainly used to convey a three-dimensional background perception in a 2D side-scrolling perspective such that closer objects (i.e. rocks or signs) would move across the screen faster whereas distant objects (i.e. mountains or forests) would move at a much slower speed. [ 449 more words ]

Hello there and hope you all are having a fantastic day, today I’ll be writing about the use of parallax in 2D animation. Parallax in animation is mainly used to convey a three-dimensional ba…

Hello everyone and hope you all are having a fantastic day, today I will continue writing on my work with more Adobe Ani...
06/04/2019

Hello everyone and hope you all are having a fantastic day, today I will continue writing on my work with more Adobe Animate CC projects. Hence, I will be working on creating an animated butterfly which moves along a designated path (or line) within the scene to simulate a fluttering butterfly. Butterfly Movement The link provided as usual will contain the actual Adobe Animate CC project file, the browser gif, and the .swf file which can be played on a SWF Player. [ 555 more words ]

Hello everyone and hope you all are having a fantastic day, today I will continue writing on my work with more Adobe Animate CC projects. Hence, I will be working on creating an animated butterfly …

Hello everyone and I hope you all are having a fantastic day, the last blog post has marked the end of my programming re...
14/03/2019

Hello everyone and I hope you all are having a fantastic day, the last blog post has marked the end of my programming related projects and I've decided to embark on working with 2D digital animations using the Adobe Animate CC. I'll be writing about some of the things I've learnt regarding animation principles and how it can be applied to improve its visual experience. 354 more words [ 336 more words ]

Hello everyone and I hope you all are having a fantastic day, the last blog post has marked the end of my programming related projects and I’ve decided to embark on working with 2D digital an…

Hello everyone and once again I hope you all have a fine day, today I will be writing about a Multiplayer Top Down Space...
10/03/2019

Hello everyone and once again I hope you all have a fine day, today I will be writing about a Multiplayer Top Down Space Shooter done using the Photon Engine with Visual Studio 2017. Hence, the basic premise of the project is that there will be 2 players controlling their own respective spaceships, with the host and client battling out to destroy the other's spaceship. 1,180 more words [ 1,166 more word ]

Hello everyone and once again I hope you all have a fine day, today I will be writing about a Multiplayer Top Down Space Shooter done using the Photon Engine with Visual Studio 2017. Hence, the bas…

Hello everyone and hope you have a fine day, today I will be writing about the use of the Photon Multiplayer Engine whic...
13/02/2019

Hello everyone and hope you have a fine day, today I will be writing about the use of the Photon Multiplayer Engine which is integrated as part of a C++ library which allows the programmer to work with server or multiplayer connections. Hence, you can find the Photon readily available for download and use via this link. Without further due, the project I've been working on is the Multiplayer Tic, Tac, Toe, which basically means players from two different computers will connect to one of the two designated IP or connection address to play a Tic, Tac, Toe game online with each other. [ 1,038 more word ]

Hello everyone and hope you have a fine day, today I will be writing about the use of the Photon Multiplayer Engine which is integrated as part of a C++ library which allows the programmer to work …

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