Galsov: Galactic Sovereignty

Galsov: Galactic Sovereignty I’m not a game dev — that’s the experiment. Can AI help me build a proper strategy game? Testing it in public, with receipts. galsov.com

I’m running a public experiment: can a non-developer use AI tools to build a proper strategy game from scratch? GALSOV is the test subject — a deterministic, turn-based space 4X. I share the process honestly: progress, mistakes, decisions, and “receipts” (screenshots, notes, and real artefacts). Devlog: galsov.com • Contact: [email protected]

From Ships to Formations: Task Forces, Movement and Fleet Command in GALSOVGALSOV’s fleets are gaining real structure. T...
12/07/2026

From Ships to Formations: Task Forces, Movement and Fleet Command in GALSOV

GALSOV’s fleets are gaining real structure. This development diary explores TF1, subordinate Task Forces, movement choices, committed Star Jumps, patrols, convoy operations and the technical foundations needed to make Fleet command persistent, understandable and strategically meaningful....

Explore how task forces, movement, patrols and committed Star Jumps are shaping fleet command in GALSOV’s v0.6 Endeavour development.

GALSOV v0.6.0 Endeavour First Trusted Tester BuildThe first GALSOV v0.6.0 Endeavour trusted tester build is now live, br...
10/07/2026

GALSOV v0.6.0 Endeavour First Trusted Tester Build

The first GALSOV v0.6.0 Endeavour trusted tester build is now live, bringing a refreshed start screen, tester changelog, early ship foundations, fleet hierarchy work, and the first hosted Endeavour release lane....

GALSOV v0.6.0 Endeavour now live for testers. With a refreshed start screen, ship foundations, fleet hierarchy, and tester release lane.

A new GALSOV tester build is live!Version 0.6.0, named Endeavour, is now available for the current trusted tester group....
09/07/2026

A new GALSOV tester build is live!

Version 0.6.0, named Endeavour, is now available for the current trusted tester group. This is the first v0.6.x tester build and marks the start of the next major phase of the project.

This build includes the refreshed start screen, a new tester changelog panel, early space-unit foundations, ship roles, custom ship naming support, fleet/task force/ship hierarchy foundations, and the first Ships & Fleets management surface.

If you’re already part of the tester group, please check the tester Discord for install details. If you tested an older CAT/Iris build, please uninstall GALSOV first before installing this version.

I’m also still accepting new testers. If you’re interested in trying an early in-development space 4X strategy game and giving feedback as it grows, please drop me a message.

As always, GALSOV is still early, experimental, and actively evolving — but this is a really exciting milestone for the project.

v0.6.0 Endeavour is now in testers’ hands.

GALSOV ENDEAVOUR – A Dev UpdateGALSOV Iris is complete, Closed Alpha Testing has started, and Version 0.6 Endeavour is n...
08/07/2026

GALSOV ENDEAVOUR – A Dev Update

GALSOV Iris is complete, Closed Alpha Testing has started, and Version 0.6 Endeavour is now being planned and built. A look back at the foundations, the need for more testers, and the next big step for the project....

Iris is complete, Closed Alpha Testing has started, and GALSOV 0.6 Endeavour is now being planned and built. More testers would still be very welcome.

GALSOV v0.6.x — Endeavour planning is now underwayWe’ve now opened the public planning board for the next major GALSOV d...
06/07/2026

GALSOV v0.6.x — Endeavour planning is now underway

We’ve now opened the public planning board for the next major GALSOV development arc: Endeavour.

Endeavour is focused on deepening the player-side sandbox with things like ships, fleets, movement, logistics, character progression, planets, research, exploration, fog of war, reporting, and save/load proof.

The public board is here:
https://github.com/users/GALSOV/projects/16/views/1

This is the planning stage, but it is a big one — the goal is to properly design the next feature set before we start building it.

Build, test, plan, build again.

GALSOV Iris CAT v0.5.1 is now liveWe’ve released a small refresh patch for the current GALSOV Iris Closed Alpha Test bui...
04/07/2026

GALSOV Iris CAT v0.5.1 is now live

We’ve released a small refresh patch for the current GALSOV Iris Closed Alpha Test build.

This update is mainly focused on early tester feedback, especially improving the selected-system map so it is easier to read, easier to navigate, and less awkward to manage during normal play. It also includes recent improvements around selected-object inspection, right-click order flow, colony/outpost order clarity, and general tester usability.

Thank you again to everyone who has already tested and sent feedback. It has genuinely helped shape the build.

We are now moving into a more focused stress-testing phase for the current build. In particular, we’re asking testers to try different galaxy sizes — starting around 500 systems and working upward through 750, 1,000, 1,500, and 2,000 — so we can better understand performance across different PCs and begin working toward realistic minimum/recommended specs.

At this stage, unless anything game-breaking appears, most remaining non-critical bugs, polish items, and feature requests will be carried forward into the next major development phase: GALSOV v0.6.x — Endeavour.

Endeavour is planned as a major feature-building release. The aim is to deepen the single-player sandbox before NPC empires, diplomacy, war, and opponent behaviour are introduced.

Current proposed v0.6.x Endeavour scope includes:

- more meaningful ships and fleets
- better fleet management and inspection
- clearer player-facing movement systems
- supply and logistics as real gameplay pressure
- a first-pass sensors and stealth layer
- Captains and Admirals joining Governors as character roles
- improved character levelling and gameplay impact
- deeper planetary functionality, including development, defences, anti-space defences, bunkers, stockpiles, population handling, and reporting screens
- an empire-wide build screen for managing available construction more easily
- improved ship images and presentation
- a much wider implementation of the research system, including broader effects, buffs, and third-tier research
- continued focus on reporting, save/load, deterministic proof, and testability

What Endeavour is not currently planned to include is just as important.

NPC empires, diplomacy, space combat as a full loop, observable opponent behaviour, the war loop, and ground warfare are not currently planned for v0.6.x. The player-side sandbox needs to become stronger and clearer first.

GALSOV is still early, still rough, and still very much in active development — but each CAT pass is helping turn it from a prototype into something more coherent, testable, and playable.

Thanks again to everyone helping test, break, question, and shape it.

30/06/2026

🚀 GALSOV CAT Status Update — Iris v0.5

The first private Closed Alpha Testing responses for GALSOV Iris v0.5 have started coming in.

It is still very early, but the first signs are encouraging.

The main thing I wanted to prove with this foundation test was simple:

Can someone else download GALSOV, install it, launch it, get into the game, understand enough of what they are seeing, and send useful feedback back through a clean process?

So far: yes.

The early feedback is not pointing at “the whole thing is broken”. Instead, testers are reaching the game, trying systems, and giving exactly the kind of feedback this stage is meant to uncover: readability, UI flow, fleet/colonisation clarity, text scaling, information density, and where the interface needs to explain itself better.

There are also some really positive early signals around the look and feel of the game, map movement, and the governor/recruitment side of Iris v0.5.

This is still a foundation test, not a public demo or finished gameplay release. The goal is to make sure the base is stable and understandable before layering in the juicier systems, deeper gameplay, more content, balance, and polish.

Very early days, but this is a good first step:

GALSOV is now being tested outside my own machine.

Build. Test. Shape the future.

🚀 GALSOV Iris v0.5 — Tester Slots OpenA small but important GALSOV milestone tonight:The first Iris v0.5 Closed Alpha Te...
29/06/2026

🚀 GALSOV Iris v0.5 — Tester Slots Open

A small but important GALSOV milestone tonight:

The first Iris v0.5 Closed Alpha Testing pack is ready for private trusted testers.

This is not a public demo yet. It is a foundation test: installer, launch flow, first-run acknowledgement, core UI readability, save/load checks, and the feedback process itself.

Before adding more of the juicy stuff — deeper systems, more content, balance passes, polish, and all the fun empire-building layers — I need to know the foundation works reliably outside my own machine.

The aim is simple:

Can someone else install GALSOV, launch it, understand what they’re looking at, complete a first test session, and send useful feedback back through a clean process?

If yes, that unlocks the next stage of iteration.

CAT access is manually approved, so if you’re interested in helping test, please join the Discord and say hello:

https://discord.gg/TvaJwmW9K

GALSOV is still early, still rough in places, and still very much in active development — but this is the first proper handoff from “I can run it here” to “other people can start testing it”.

Big step. Slightly terrifying. Very exciting.

Build. Test. Shape the future.

Due to some personal drama, I've fallen behind!But fear not, my brain best works when I've got something I'm trying NOT ...
27/06/2026

Due to some personal drama, I've fallen behind!

But fear not, my brain best works when I've got something I'm trying NOT to think about... and boy, is that time now... so I'm back at it.... with 1 last 'Foundation Feature' to add, before a polish, package of the app, and a creation of the tests for you all to run.

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Milton Keynes

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