Brass Fox Games

Brass Fox Games Discover ecological board games by Brass Fox Games inspired by British wildlife and the natural rhythms of real landscapes.

Meadowvale.... Art into Card - swipe right
02/09/2026

Meadowvale.... Art into Card - swipe right

New Meadowvale print. Swipe to see as a card...Follow progress on the mailing list...Loads of links in the profile (link...
29/08/2026

New Meadowvale print. Swipe to see as a card...

Follow progress on the mailing list...
Loads of links in the profile (linktree)

Meadowvale features in the new SENET magazine... 🦊🙂
25/08/2026

Meadowvale features in the new SENET magazine... 🦊🙂

Today's work. A Meadow vale print 'The Holt's, and how.it appears on a card. Also a picture of the collagraph plate as I...
20/08/2026

Today's work. A Meadow vale print 'The Holt's, and how.it appears on a card. Also a picture of the collagraph plate as I was making it.

Follow the mailing list for more updates and process insights

Meadowvalen - beautiful artwork created through traditional hand printed techniques....
18/08/2026

Meadowvalen - beautiful artwork created through traditional hand printed techniques....

Meadowvale - a true crowdfunding projectThis is in response to Board Stupid's   new video as it touches on some really i...
12/08/2026

Meadowvale - a true crowdfunding project

This is in response to Board Stupid's new video as it touches on some really important trends in crowdfunding. They aren't the only ones now having these discussions.

Kickstarter was originally there so that creative people could bring an idea to fulfillment even if they didn't have a large amount of money to invest. The 'crowd' collectively believe in the product and collectively raise the capital to bring to manufacture. Yes there are risks, but that is also exciting, and collectively people bring projects across the line.

In addition, the hope would be that it funds well enough that the fledgling company can find their feet in the industry and become a viable company.

Kickstarter has been taken over a bit by huge companies launching games, games that if they just went to retail, would sell out.

Why? Because by using Kickstarter as a pre order system they know how many copies to print for the demand. That is a key unknown for any publisher, estimating how many copies of a game would be needed in a print run.

At the art festival I recently exhibited at, I had exactly this conversation with someone. I didn't think the none creative Kickstarter users would have been as aware, but it seems it has now been clocked by the general users.

What it does is push the genuine creative projects down the pecking order in the algorithm. So the genuine Kickstarter projects are less likely to succeed.

But there is a silver lining. As the person at the art festival showed, people are aware of this, and that may mean that hopefully in future, the genuine Kickstarter projects, like Meadowvale, like other games with a real creative identity, those games will hopefully filter through.

I'm putting it here just to raise awareness for people who do back games, or are thinking about it.

For me,.Meadowvale isn't going to happen without crowdfunding. I am lucky, I have a large group of people following who are very enthusiastic, I have a cross over with the art audience, a unique aesthetic, and a new take on a nature theme. Hopefully that will be enough....

🙂

There are more insights and updates about the mechanics and development of Meadowvale happening through the mailing list...
10/08/2026

There are more insights and updates about the mechanics and development of Meadowvale happening through the mailing list and the Facebook group, Keepers of the Vale, if you would like to follow the project more closely.

In this image, I describe how players achieve Specialisms in different species, unlocking ecological endgame scoring that applies only to the animals controlled by that player. This creates emergent asymmetry.

Interestingly, if you score from another player’s animal, you gain an endgame bonus and bind that animal into the ecological relationship, preventing it from moving freely. Player interaction on the shared board is a key feature of the gameplay.

The other player can release it by involving their bound animal in a Nature Card completion.

Meadowvale is about ecological interaction, not passive pattern making.

Follow the links in the profile for mailing list details.

Meadowvale... What makes Meadowvale different? Many nature games are abstract puzzles or mechanisms with a nature theme ...
08/08/2026

Meadowvale...

What makes Meadowvale different? Many nature games are abstract puzzles or mechanisms with a nature theme pasted on. Meadowvale started with ecological behaviours and everything followed that.

As a play tester observed:

"The immersive atmosphere really did come through in the gameplay. It's not 'cute', or 'pasted on' - it's wholeheartedly baked in."

Apart from artwork and theme, Meadowvale is a game of:

Tile Placement
Open Drafting
Animal Movement
Shared Board Strategy
Short-Term Nature Cards
Pattern Building
Set Collection
Asymmetric Species Scoring
Endgame Scoring

Sign up to the mailing list to follow along...


Meadowvale - a game of Strategy and Nature
08/08/2026

Meadowvale - a game of Strategy and Nature

Meadowvale Badger token.Swipe right for other tokens and the original.handprinted.collagraphs
28/07/2026

Meadowvale Badger token.

Swipe right for other tokens and the original.handprinted.collagraphs

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34 Melton Road
Leamington Spa
CV327DL

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