04/06/2026
Played through Myst (USA, 2021), the remaster/remake of Myst (USA, 1993) by its own developers. It's always tricky to judge this type of work, because should the main criteria be how well it stands on its own, or how faithful it is to the original?
I had mixed feelings about Myst as a kid when I played it back in the day: it's a fantastic idea, and it was very innovative at the time. But the puzzles were easy as s**t and the game very short. In retrospect I just see it as the stepping stone that got us to what was next; it timidly walked so others could run.
The remake is the same: great concept, very easy puzzles, only a few hours to finish it. Measured as a recreation of the original it is very satisfactory, as far as remakes go it is definitely a good one. It's the same game, with vastly improved graphics and controls, and a bonus level at the end that acts as an epilogue that neatly ties the story together, as well as a preface to our mysterious protagonist's next destination: Riven.
Not that much else to say about it really. Since it's not a trailblazer anymore, the game of Myst itself has become pretty forgettable, I've seen indie games on Xbox Live Arcade with the same amount of depth and content.
Myst is to first person 3D puzzle games what Space Invaders was to shooting games or OutRun to racing: a new beginning, a breath of fresh air, a glimpse of the possibilities of the future... but a pretty weak experience nevertheless. Almost a glorified tech demo, a proof-of-concept.
Despite all of this, I recommend the remake to pretty much everyone: the ones who played it before will get a nostalgia kick out of it, the ones who didn't will get to discover an absolute classic.
Probably should get it on sale, though.