Wesall

Wesall I am an escape room enthusiast who intends to create songs based on the best rooms from around the world. 🔐🔐

🔐⏳ Game time: 100'⌛ Our time: 67'📝 Game number: 883📜 HorrorSome time after the death of your friend Aaron's family, he i...
04/06/2026

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⏳ Game time: 100'
⌛ Our time: 67'
📝 Game number: 883
📜 Horror

Some time after the death of your friend Aaron's family, he is lost. The police, however, are conducting a search at his home to no avail. Neighbors report seeing strange shadows inside the house. Now, unable to leave things alone, you decide to go to his house yourself and look for clues to his disappearance. What happened to the author?

Puzzles 🧩
A simple, easy line of good puzzles that guides players perfectly through the room. The puzzles require observation, logical thinking, and ingenuity. There are also a few nods to other No Hope works, which I particularly enjoyed.

Story 📖
A great, powerful story. As with any game about a writer, it has to be good. Otherwise, something wouldn't fit. Actually, if we think about it, something is not right here. But not in terms of plot. Something truly strange is happening in this game. Positively shocking, unimaginably strange...
This room reminded me of Kuriosum, but a horror version.

Acting 🎭
The acting is excellent, the scenes are great, and what I liked most was the costumes. One of the characters is brilliantly portrayed, with a cleverly crafted disguise that evokes a sense of dread when he appears right in front of your face. It's a truly terrifying sight, but also very satisfying.

Decor 🛠️
The room was decorated like a haunted house, of which there are quite a few in Athens. Old furniture, apartment, often appearing color of wallpaper. But there was something captivating about it all. The space is not large, but the transitions are well done. The game has its own unique pace (or maybe that's why we were so good at it). The ending is the best moment of the entire game and deserves a huge round of applause for its ingenuity. I didn't know how the developers achieved this effect until they told me.

🔐⏳ Game time: 130'⌛ Our time: 92'📝 Game number: 882💭 HorrorWarrenton Nursing HomeMissouri, 1957Your mother has begun sho...
03/06/2026

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⏳ Game time: 130'
⌛ Our time: 92'
📝 Game number: 882
💭 Horror

Warrenton Nursing Home
Missouri, 1957
Your mother has begun showing signs of dementia. Following her doctor’s advice, you admit her to Warrenton Nursing Home, known as one of the best in the area.
Weeks later, you receive a telegram saying her condition has worsened. After a disturbing call with the manager, you prepare for your visit.
Will your mother still remember you when you arrive?

Puzzles 🧩
Who would have thought a retirement home would be such a great place to solve puzzles? Exactly. Me neither. And they were very creative and well-presented. There are a few moments where you can get excited solving the puzzles, and there are also moments where it's rather easy and smooth.

Story 📖
The story is a bit tricky, as we're not entirely sure what's going on with the game's characters, but what's certain is that everything becomes clear and coherent at the end (which is very necessary in escape rooms). Overall, it was quite basic in terms of certain aspects of the game, but especially when combined with this particular plot, I really enjoyed it.

Acting 🎭
A lot of chills and fear thanks to the great actors in this game. The characters are well-developed, clear instructions on how to interact with them are provided, and they have really good sudden appearances! From a certain point in the game, we started joking that the actress was our real mother, and each time she appeared, we would say in a slightly pretentious tone, "moooooom, stop it." 😆

Decor 🛠️
The space is very large and well-appointed. There are numerous corridors that capture the Greek atmosphere that the games are built with. There are plenty of surprises and a wide variety of rooms, making exploring the game's later stages more satisfying.

🔐⏳ Game time: 110'⌛ Our time: 86'📝 Game number: 881🪽 Horror“Santa Maria” MonasteryChiajna, Romania, 1953On the late afte...
02/06/2026

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⏳ Game time: 110'
⌛ Our time: 86'
📝 Game number: 881
🪽 Horror

“Santa Maria” Monastery
Chiajna, Romania, 1953
On the late afternoon of November 7th, the monthly delivery to the monastery never arrives.
The local merchant flees in terror after witnessing a horrific scene in the courtyard. Dead nuns hang from the walls, screams echo from inside, and the stench of death fills the air. The authorities quickly report the incident to the Parish in Bucharest.
Unable to enter the monastery themselves, the Parish sends you, one of the last monks trained to investigate such events.
Two nights later, you arrive outside the “Santa Maria” Monastery in Chiajna to uncover the truth behind the horror within.

Puzzles 🧩
The puzzles in this room are very fluid. They're clear, straightforward, easy to solve, and unconventional, which sometimes requires more thought or consideration than expected. Several of them really stood out to me.

Story 📖
The story is a bit complicated, and we needed a brief explanation, but everything turned out to be logical and made sense. There's a strong emphasis on plot, and it's good to get into it.

Acting 🎭
The actresses' costumes and makeup were beautiful. The acting was top-notch. They moved silently, clearly knowing the space well. Their facial expressions perfectly reflected their emotions. The ending scene was spectacular, and we can't wait for the next installment!

Decor 🛠️
The greatest asset of HELL HOLE Monastery is the level of craftsmanship. Beautiful! The attention to detail, the lighting, and the acting are superb (although the music could be louder). The space is incredibly creative, with plenty of tight spaces. Just seeing some of the rooms brought a huge smile to my face. It's worth visiting just to admire the majestic craftsmanship.

🔐⏳ Game time: 100'⌛ Our time: 79'📝 Game number: 880👵🏼 HorrorOur loved ones, those who raised us, tend to leave life much...
01/06/2026

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⏳ Game time: 100'
⌛ Our time: 79'
📝 Game number: 880
👵🏼 Horror

Our loved ones, those who raised us, tend to leave life much earlier than us… And many times we don't appreciate what we have until we finally lose it… Other times we leave them because we don't have the time to take care of them… Of course, this time it may “seem” to be far from reality…
Finally, what is loneliness? A feeling that we experience at such an age and with these conditions mentioned above or something deeper that we may experience in situations of survival and intense emotional burden based on FEAR?
-My beloved grandchildren…when will you visit me?

Puzzles 🧩
The puzzles were varied. Some were simple, like arranging pieces, while others required frequent travel to different rooms, which wasn't easy. It's definitely a very exploratory game, and somewhat challenging.

Story 📖
A beautiful story with a phenomenal ending. Right at the beginning, we're given a few important details, then the main gameplay begins, where we can spend time in the location and get to know it better. At the very end, we witnessed a terribly sad monologue that brought tears to my eyes. I've never cried so deeply and so hard in an escape room before. The developers should have warned us it was this emotional. 😭

Acting 🎭
There were no live-action scenes in the room. The game relies more on occasional, atmospheric jump scares. There's one touching scene at the end.

Decor 🛠️
The biggest advantage of this room in terms of playability was the unusual idea of giving the player access to most of its space practically from the start. Exploring and familiarizing themselves with the area took some time, but it allowed us to remember what was where and navigate things more quickly later. The decor itself was depressing, signaling that this place was indeed abandoned and neglected. There was also a lot of fog, making it easier to get lost or scared.

🔐⏳ Game time: 120'⌛ Our time: 110'📝 Game number: 879🎯 ComedyYou’re taking your crew out for a drink to an American bar, ...
30/05/2026

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⏳ Game time: 120'
⌛ Our time: 110'
📝 Game number: 879
🎯 Comedy

You’re taking your crew out for a drink to an American bar, in a town notorious for its wild nights..
But upon entering, something strange happens and it seems that your life is in danger.
Will you manage to find a way to make it out alive?

Puzzles 🧩
And I've got you! No puzzles. Pure interaction, following the instructions of crazy actors, and playing party games. And some alcohol to relax. ;)

Story 📖
Well, we'd come to the right place. We just wanted to relax and unwind after a long day of escape rooms. It turned out the bartenders were completely crazy, and to get out of there, we had to listen to their strange ideas on how to spend the evening.

Acting 🎭
I've never, ever laughed so hard as I did in that room. The actors should win a Nobel Prize for their ability to interact with the players and connect with each individual. After a while, I stopped treating them like actors and more like friends you could talk to and laugh with. Except, mostly, they were laughing at us. xD
Uncontrollable fits of laughter accompanied us throughout the entire game. We had tons of different activities planned to spice up the evening. Elektra is my new bestie, someone you can complain to about anything! Best of all, our behavior also made her laugh until she cried, and it was wonderful to watch her lose control of what she did and said, laughing at us. At one point in the game, my sister and I burst into fits of laughter, and of course, the actors did too. We were crawling on the floor, trying to catch our breath, but it was so hilarious!

Decor 🛠️
We literally ended up in a bar. An old one, with various games, a display of alcohol, and some pictures or photos on the walls. The authenticity of the place had been preserved, and it didn't take much to create a fun atmosphere.

🔐⏳ Game time: 120'⌛ Our time: 96'📝 Game number: 876🪚 Horror“There’s no way I could be wrong… Years of research could not...
29/05/2026

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⏳ Game time: 120'
⌛ Our time: 96'
📝 Game number: 876
🪚 Horror

“There’s no way I could be wrong… Years of research could not have been in vain. I am certain that I have located the exact position of the first Gate to Hell… Inside the house of God, in a monastery in Italy…
Your names appear in the records of my investigation. The fact that you had visited that very monastery might be the reason you were the only survivors of the mansion on Bosporou Street…
But was it God who helped you… or the Devil?
Perhaps we are searching for the same thing…”

Puzzles 🧩
Most of the puzzles aren't complicated. It's pretty clear what to do right away, but the process can take a while. There are manual puzzles, jigsaw puzzles, or a series of multiple elements to complete. The first puzzle requires knowledge from other rooms, while the last is exceptionally difficult and yet very satisfying.

Story 📖
Lethal Pray is set in a parallel universe connected to the rooms Amen, Metanoia, Lethal Decision, and Lethal Decision 2: Hell Awaits. For most of the game, we focused on finding our way around so we wouldn't get lost. Knowledge from the other rooms is essential to fully enjoy this culmination. The story is clear, but it's our choices that will lead us to a specific conclusion to this terrifying adventure.

Acting 🎭
Our actors were very good, though personally, I still prefer the ones we had in Amen and both parts of Lethal Decision. Here, interactions are 100% based on not getting caught, without going into conversations or details. You won't encounter cinematics here, but you'll be under constant pressure (in a positive way!).

Decor 🛠️
The visuals are excellent. Most of the elements definitely come from Lethal Decision 2 and Amen, but we also find parts from Lethal Decision 1 and Metanoia. The space isn't small, but thanks to a certain creative approach to gameplay, it feels much larger than it actually is.

🔐⏳ Game time: 105'⌛ Our time: 90'📝 Game number: 874🐑 HorrorAfter many years, the group of friends you had in college dec...
28/05/2026

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⏳ Game time: 105'
⌛ Our time: 90'
📝 Game number: 874
🐑 Horror

After many years, the group of friends you had in college decides to organize a reunion with dinner at a remote vacation house one of you used to own.
It is suggested that you all take a day trip to this distant house in Virginia, a place no one has visited in the last 12 years, to relive fond memories of your youth.
What could possibly go wrong with such a reunion?

Puzzles 🧩
Sometimes beauty lies in simplicity. And that's exactly what happens with You Are Next. We literally floated through this room. The puzzles are enjoyable and logical, and their difficulty level matches the atmosphere of the room.

Story 📖
There always has to be a reason. That's what I think when all these evil villains are hunting us. For most of the game, it feels like we're in the wrong place at the wrong time, but the story unfolds and answers various questions. It's intense, a bit touching, but still consistent.

Acting 🎭
The guys rocked it. They delivered a good dose of emotion, including fear and exhaustion from running around so much. Throughout the game, situations arise where you have to deal with threats on your own or face them head-on. The costumes are fantastic and look like they're straight out of a movie.

Decor 🛠️
This is an example of a room that, the more ordinary it looks, the better the impression it will make. The entire action takes place in a house, so don't expect any spectacular scenery. The house is small but has a good layout, perfect for a race.

🔐⏳ Game time: 120'⌛ Our time: 93'📝 Game number: 873🎡 HorrorJune 1983. Park Grimes and his wife Clara open “Lunacy”, an a...
27/05/2026

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⏳ Game time: 120'
⌛ Our time: 93'
📝 Game number: 873
🎡 Horror

June 1983. Park Grimes and his wife Clara open “Lunacy”, an amusement park in Florida built on the ruins of the old “Frenzy Toys” store. Grimes always wears a mask and never shows his face. At first the park is full of lights, music, and laughter, but over time it falls into decay. The rides rust, the lights flicker, and silence takes over. “Lunacy” becomes a dead place filled with forgotten memories and something far darker.

Puzzles 🧩
The puzzles in Lunacy were a significant improvement over Pandemonium. They were more advanced, both technologically and intellectually. There were quite a lot of them and they were great references to the various types of games and activities that can be found in amusement parks.

Story 📖
The story was moving and beautiful. There were many metaphors between the gameplay, the design, the puzzles, and the plot itself, some of which I managed to pick up on. Including one that apparently no one else had understood before, I was the first to get it. I love how escape rooms present events through other aspects.

Acting 🎭
The live-action scenes unfolded before our very eyes were truly immersive. There weren't many of them, but they had a profound impact on the story and the experience of the room. The ending was emotional and truly captured why we love Greek rooms.

Decor 🛠️
It was definitely designed by someone who's experienced in amusement parks. The place looks amazing. It's spacious, full of game booths, and has lots of great passages that fit the escape room theme. The decorations were well-done and meticulously detailed. All you wanted to do was play it all, but the puzzles weren't going to solve themselves.

🔐⏳ Game time: 100'⌛ Our time: 76'📝 Game number: 872🤡 HorrorHorrorville, Florida 1985A wandering troupe sets up the circu...
26/05/2026

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⏳ Game time: 100'
⌛ Our time: 76'
📝 Game number: 872
🤡 Horror

Horrorville, Florida 1985
A wandering troupe sets up the circus just off the highway, at the foot of the village. For two weeks everyone is pleased as the village floods in with people coming from all the surrounding villages to see the "Freaks". But a few days later, at the same night, after a fire destroyed the circus stable all of the village inhabitants were found murdered.
Horrorville, Florida 2020
A new troupe settles in Horrorville and undertakes the restoration of the old circus. The day before the doors opened to the public, people from the neighboring villages saw the circus wrapped in flames.
It was probably an illusion as the circus opens its doors tonight...

Puzzles 🧩
Puzzle-wise, the room was simple, but at times disorienting. We made simple mistakes, but eventually figured it all out. This certainly isn't the game's main strength, so if someone can't play the game without miracle solutions, this room isn't for them.

Story 📖
If you look deeper into this story, it seems sad, but we only learn about it in Lunacy, which is a prequel. Here, we're dealing with psychopathic clowns, and we can't let them catch us.

Acting 🎭
I love these crazy guys! They're great clowns, and I think they really elevated the experience. Without them, the room wouldn't be as engaging. There's physical contact, and for some, it might be too much. It can be cringy, funny, and a little scary, just like with clowns. I loved their entrances.

Decor 🛠️
The room is large and spacious. There is a lot of space that is unused and for some this may be a disadvantage, but I consider it to be an advantage. I felt like I was in a giant, abandoned circus. And by the end of the game, I even managed to get lost (my second time in an escape room, yay!). The decorations look outdated, but that also has its charm.

🔐⏳ Game time: 130'⌛ Our time: 106'📝 Game number: 866🏫 NarrativeFear has begun to grip the residents of an isolated villa...
25/05/2026

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⏳ Game time: 130'
⌛ Our time: 106'
📝 Game number: 866
🏫 Narrative

Fear has begun to grip the residents of an isolated village on the outskirts of England after the start of some tragic events. Legends and stories begin to be passed down from mouth to mouth. And what everyone whispers in the mystery is the figure of a woman dressed in black. Discover how the legend of the Woman in Black was born in an atmospheric Gifford room.

Puzzles 🧩
The puzzles are phenomenal in this room. This is quite extreme in the case of Greece, because either the room is scary and doesn't emphasize puzzles, but when it's not horror-themed, it can hide a lot of brilliant solutions and mechanics. Grithin impressed us in the same way. The setting of the puzzles, their complexity, and the unusual thinking required to solve them made it one of my favorite puzzle rooms. I even chose my favorite puzzles. One made me jump for joy, another made me scream with delight.

Story 📖
The story is a prequel to another of my favorite rooms from this company, Woman in Black. I think it does a great job of building tension and introducing us to this world. Throughout the game, we experience several scenes that update our knowledge of this mysterious woman.

Acting 🎭
For a room that wasn't meant to be horror, I thought this one was a bit creepy. The acting was well done, with such mystery and dark lighting. It all created a spooky atmosphere.

Decor 🛠️
An atmospheric village in a small area, a place where secrets are discovered. The arrangement of puzzles in relation to the interior design was ingenious, considering the company's limited resources. Most of the puzzles were challenging, so we had extra time to admire the beautifully finished scenery. The atmosphere reminded me of a bygone century.

Dirección

Madrid

Notificaciones

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