Altagram

Altagram Altagram is a global multilingual game localization and audio production agency with headquarters in Berlin, Montréal and Seoul. Contact us: email: [email protected] tel: +49 (0) 30 293 521 00
A good video game has the ability to completely immerse its players in a different reality. Our mission is to give each game the uniquely tailored localization it deserves. This is the spirit that drives our work at Altagram, day after day. We are passionate about video games and driven by the idea of contributing in the launch of a successful title. It takes passion and expertise to achieve the level of quality that will make your game different and stand out in the marketplace. Altagram brings together a talented and passionate team with years of experience in the video game and localization industry. We are a growing, multicultural team of over 100 in-house employees, offering a full range of localization services for all video game types and genres. With over 10 years' experience in the industry and more than 5,000 game titles localized, we are a reliable partner to bring your games to a worldwide audience!
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A successfully localized video game is one that appears to have been developed in a player’s own language. The ultimate goal is allowing the player to dive into the game world and enjoy the experience to its fullest. The spirit of the game should be showcased by its translation, and not hindered. We provide a personalized and effective solution for your localization needs, ensuring you the highest quality at the most competitive prices. Through our flexibility, reliability, passion and quality-oriented thinking our ultimate goal are satisfied customers and happy players. The Altagram team is dedicated to one goal: bringing the fun and excitement of your games to players all over the world! Think Global, Go Local!

Mission: Altagram is an independent video game localization, voice-over and QA group based in Berlin, Seoul and Montreal. We have localized over 5,000 games, from casual indie games to major AAA titles, in over 50 languages, giving every game the tailored localization it deserves.

This article resonates with a recent piece we wrote about the influence of music and sound design, or the lack thereof, ...
27/05/2020
Gaps and Pauses: The Role of Negative Space in Games

This article resonates with a recent piece we wrote about the influence of music and sound design, or the lack thereof, on a game’s atmosphere and immersive capacity. 🎼 🎮

In this article, Virginia Paine takes a closer look at the role of negative spaces in level design and the impact it has on players. 👀
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For example, while negative space has previously been forced onto Silent Hill in the form of a dense white fog due to technological limitations, its presence has also helped to amplify the distressing atmosphere of the game. An interesting piece which dives into more games along the way! 🔥

Negative space is a concept that's commonly used in visual art — but it can also be applied to video games.

Welcome to our new weekly series: #TalesOfLocalization! 🎮📜⠀⠀⠀⠀⠀⠀⠀⠀Here, we will dive into localization tales and stories...
26/05/2020

Welcome to our new weekly series: #TalesOfLocalization! 🎮📜
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Here, we will dive into localization tales and stories to present you with guests’ insights regarding the industry, amusing translation stories, celebrated game localizations, differences between game versions, and much more! 🔥👾🕹📖
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This first entry will draw upon the recent interview of Ted Woolsey, the legendary translator behind the English version of Final Fantasy 6, Secret of Mana, Chrono Trigger, etc.
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The word “Woolseyism” was coined to indicate that a localized text is not a clean fit to the original material but rather an interpretation to make the translation better fit its localization.
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A famous Woolseyism of FF6 is the line “Son of a Submariner!” spoken by Kefka, the antagonist ⚔️, when the heroes escape him. The literal translation should have been “ヒーーー くっそー!” (“Heeeee! Damn it!”), but that’s less iconic, and much less funny. 👌😏
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For re-releases of the game on GBA, Square-Enix chose not to redo the English script from the ground up, but rather expand upon Woolsey's work. 😎

Now, who said that to play RPG board games, one of your friends must become a DM - master of planning, storytelling and ...
22/05/2020

Now, who said that to play RPG board games, one of your friends must become a DM - master of planning, storytelling and D20 rolls? 🎲📑
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If you’re interested in playing tabletop RPGs remotely with your friends and without the need for a DM, you’ll find four boardgames below you ought to try! 😄
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• The Quiet Year (Buried Without Ceremony)
• For the Queen (Evil Hat Productions)
• Noirlandia (Make Big Things)
• Fall of Magic (Heart of the Deernicorn)
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From accompanying your queen towards the creation of a new alliance, to preventing magic from disappearing from the world, passing by solving a murder under a time clock, they all offer cool and original narrative setups. Have fun! 😎🔥

Next week, we will be attending the digital version of Nordic Game on May 27th – 29th. 🔥💻⠀⠀⠀⠀⠀⠀⠀⠀Feel free to book a mee...
20/05/2020

Next week, we will be attending the digital version of Nordic Game on May 27th – 29th. 🔥💻
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Feel free to book a meeting with us to discuss text localization, audio production, voice-over, QA, and more by sending an email to [email protected]

We are extremely proud of the relationships we’ve developed with our teams of freelancers over the years. As such, we ha...
19/05/2020
Freelancer Feedback Survey – Altagram Game Localization

We are extremely proud of the relationships we’ve developed with our teams of freelancers over the years. As such, we have decided to share with you the results of the last survey we have shared with them about our ongoing collaboration.
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It’s a pleasure to see such positive feedback, and it motivates us to continue striving for excellence. A huge thank you to all our freelancers for their amazing work!

We rely on 1000+ multilingual freelancers to accompany us on your game’s localization journey. We consider ourselves a go-to employer in terms of wellbeing.

With the Game Developers Carnival ending earlier this week, we’d like to showcase some of the amazingness of the event. ...
15/05/2020

With the Game Developers Carnival ending earlier this week, we’d like to showcase some of the amazingness of the event. 🎢👀
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It was such a great idea to hold the event in an amusement park simulation created thanks to the sandbox game Your World. An alternative to Skype which made things much livelier! 😎🔥

"I played as much of the game as I could to get a sense of the scope. I felt a connection to the characters and when I b...
13/05/2020
Ted Woolsey Remembers Final Fantasy 6, Evading Nintendo's Censorship Rules, and the Early Days of Localization

"I played as much of the game as I could to get a sense of the scope. I felt a connection to the characters and when I began translating—it felt as though I were channeling their personalities..." 🔎🎮
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This extract is from an interview of Ted Woosley, the legendary translator behind the English version of Final Fantasy 6 on SNES and PlayStation. 🇺🇸🇬🇧 Woosley tells about his work on the title’s localization amidst the American game restrictions and policies of the 90s. 🤬😎

In 1994, a translator changed game localization by writing a "deathless" apocalypse.

In order to continue to meet with you at a safe distance, we will be attending multiple online events this month, starti...
11/05/2020

In order to continue to meet with you at a safe distance, we will be attending multiple online events this month, starting with the Game Developers Carnival (https://www.gamedeveloperscarnival.com/) which is taking place today and tomorrow (May 11th-12th).
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Later this week, we will be attending DevGAMM 2020 (https://devgamm.com/) on May 14th-15th.
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Feel free to book a meeting with us to discuss your game localization, audio or QA needs by sending an e-mail to [email protected]

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we playe...
07/05/2020

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we played when we were children. ❤️😊 ⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Today, Valerio (Italian Editor and Translator) recalls playing a gamers’ favourite and simply a legendary game: Baldur’s Gate on PC! 🧞‍♀️🖥
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Q: Why was playing Baldur's Gate so memorable to you? ⭐️
A: Why? It’s D&D campaign you can pick up any time you feel like it; no waiting until next Sunday, no friends bailing on you. What a dream for a teenager!
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Q: Do you have a favorite gameplay moment? 🎬
A: The vile killing of Drizzt Do'Urden!
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Q: Any anecdotes about the game? 📰
A: The motto "Spade, non sciarade!" (EN: “Swords! Not words!”) sticks to this day in the mind of whoever played the game!

The modding community is often praised for its diverse and extraordinary work on adapting games. Lately, one of the focu...
04/05/2020
The modders creating accessibility modes for notoriously difficult games

The modding community is often praised for its diverse and extraordinary work on adapting games. Lately, one of the focus, among others, has been made on offering additional opportunities for differently-abled gamers to engage with harder titles. ❤️😊

Some inspiring projects which demonstrate that the difference is huge when it comes to creating both easy and accessible levels of difficulty.

Some games, like Cuphead, don't come with many difficulty options. What happens when modders make their own? We interviewed some to find out.

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we playe...
30/04/2020

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we played when we were children. ❤️😊 ⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Today, Sergio (Business Developer) recalls some of the experiences he had while playing World of Warcraft with friends back in the early 2000s. 🧙‍♂️🧝‍♂️
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Q: Why was playing WoW so memorable to you? ⭐️
A: At that time, I was not good at school. Playing WoW with the few friends I had helped me open up to people and make new acquaintances, who are still my friends nowadays. I find it incredible how, in Wow, you can develop skills such as teamwork, communication skills and commitment. In my case, I had get-togethers for raids on Tuesday and Thursday. The good old days! 😊
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Q: Do you have a favorite gameplay moment? 🎬
A: The first time our guild finished the Trial of the Crusader raid together. What a rush of adrenaline!
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Q: Any anecdotes about the game? 📰
A: One of my friends was playing in English and it was funny when he was trying to explain to me something and I couldn’t get it at all. It’s really shocking how localization changes your approach to a game.

This blog is the follow-up to our previous entry about the influence of soundtrack and sound design on a game's atmosphe...
29/04/2020
Music and Sound Design in Video Games: A 2-Part Series – Altagram Game Localization

This blog is the follow-up to our previous entry about the influence of soundtrack and sound design on a game's atmosphere and immersion. 🕹💽
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Nowadays, music has become a staple of any immersive gaming experience. But how did we end up here? 🧐
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In this second entry, we’ll engage in a review of some of the intrinsic elements of video games soundtrack and sound design while diving deeper into the audio landscape of some titles. 🎼🎮

In this 2-part series, we explore the evolution of music and sound design in video games since the advent of home consoles.

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we playe...
23/04/2020

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we played when we were children. ❤️😊 ⠀⠀⠀⠀⠀⠀⠀⠀⠀
Today, Shirley (Linguistic Coordinator & Editor) brings back memories of cartoons and point-and-click games with the Monkey Island Series on PC! 🐒☠️⚔️🏝️
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Q: Why was playing Monkey Island so memorable to you? ⭐️
A: I played those games over and over again and again because every time you’d find some more hints and allusions to other games of that genre. Also, when growing older, you see all the references to the real world that you may have missed as a kid. It’s good sh*t!
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Q: Do you have a favorite gameplay moment? 🎬
A: “A Pirate I Was Meant To Be”. Have a look on YouTube—it’s a gem!
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Q: Any anecdotes about the game? 📰
A: Monkey Island (and LucasArts adventures from that time especially) is well known for its super incredible translations. Boris Schneider-Johne has grown into a legend among gamers!

With the recent remakes of Final Fantasy VII, Black Mesa and Resident Evil, this piece takes a stance on the topic of fa...
22/04/2020
What We Remake

With the recent remakes of Final Fantasy VII, Black Mesa and Resident Evil, this piece takes a stance on the topic of faithfulness in adaptations. How did the developers approach adapting the original content? Should remakes deviate from the original version? 🧐🎮
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An interesting piece that dives deeper into our relationships with and expectations of products tapping into nostalgia. 😊

From fan-made revamps like Black Mesa to the highest of AAA productions like Final Fantasy VII Remake, enhanced, often reimagined takes on familiar games packed the early months of 2020. Remakes tug at nostalgia and deliver a comfort that players seek desperately in complicated times. But many of th...

“The single most critical component of our success was catching the attention of big streamers.” ⠀⠀⠀⠀⠀⠀⠀⠀This great piec...
20/04/2020
There are too many video games. What now?

“The single most critical component of our success was catching the attention of big streamers.”
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This great piece relates the struggle of smaller studios and indie teams in making a name for themselves, having to create games while navigating industry trends, and basically the whole complexity that has become game development in a time where gaming clients are overflowing with high-quality games. 👾🎮

As the games industry gets more and more crowded, we look at what small teams are doing to stand out

17/04/2020

What’s it like for non-gamers to try their hand at gaming for the first time? Do the vocabulary, gameplay, mechanics and all the elements of typical game genres come as easily to newcomers as they do to veterans? 🧐🎮
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If you’re interested in the subject, we recommend this great series of videos from Razbuten in which his partner tests various IPs for the first time and he creates reports out of the experience. 👾🔎
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That’s also the topic of this article which reviews the introduction to Monument Valley 2 to a gaming novice.
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👉 shorturl.at/htwzL👈

We are currently looking for an all-rounder HR Manager with high fluency in German for our Berlin office! ⠀⠀⠀⠀⠀⠀⠀⠀In thi...
15/04/2020

We are currently looking for an all-rounder HR Manager with high fluency in German for our Berlin office!
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In this position, you'll be taking care of our passionate team as the manager in charge of all our HR processes. In addition, you will support our international teams in Canada and South Korea.
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If you think this position is a good fit for you, then apply by sending your resume to [email protected] 📩
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For the full details of this position and all those open at Altagram Group, check out our website: https://altagram.com/careers/

14/04/2020
Gabe Newell Talks Half-Life: Alyx & Valve's Past and (Unexpected) Future – IGN First

A pretty exciting and rare interview!

With the recent release of Half-Life: Alyx, CEO of Valve Gabe Newell gave an interview to IGN about his views on the future of gaming with VR technology, the upcoming focus for his company and his excitement for player’s feedback on the latest instalment of Half-Life.

https://www.youtube.com/watch?v=I0zXkwLs_lo

In a rare half-hour conversation, Valve co-founder Gabe Newell talks about the studio's past with Half-Life, the surprising answer to what his favorite Half-...

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we playe...
09/04/2020

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we played when we were children. ❤️😊 ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀
Today, linguistic coordinator Jill explores the joy of playing Step On It! with her sister on an unconventional gaming platform to this day: Mac!

Q: Why was playing Step On It! such a fond experience to you? ⭐️
A: Step On It! was a puzzle-platformer by Casady & Greene that was all about placing blocks to guide your characters past enemies and obstacles. I played this game with my sister when we were kids, and we had each level down so well that we knew all the secret treasure locations by heart. I think there were 99 levels (plus some bonus stages), and we must've played them all hundreds of times.

Q: Do you have a favorite gameplay moment? 🎬
A: When you reached the end of a level, the screen would give you that amazing 90's rainbow tunnel effect. That was always a huge thrill. After that, your scores would be shown on screen while a voice shouted "Hey ho! Hey ho!" for each number that appeared. And I still get the music stuck in my head from time to time.

Q: Any anecdotes about your experience with gaming as a child? 📰
A: Growing up with only Macs around, I played a lot of obscure games. Luckily, many of them were coop, so my siblings and I (who have always preferred coop in games) had hours and hours of fun together.

We are currently seeking a full-time Localization Engineer / Project Manager to join our dynamic team of gaming localiza...
09/04/2020

We are currently seeking a full-time Localization Engineer / Project Manager to join our dynamic team of gaming localization experts in the heart of Berlin.

As a Localization Engineer / Project Manager, you will be in charge of supporting the project management team with the analysis and preparation of localization kits, as well as coordinating the localization of diverse video game titles from our clients and partners. You will furthermore collaborate with the Linguistic team and support them in all localization processes. This includes assuring the smooth operation of our CAT tools and localization software (especially memoQ, Plunet).

Do you recognize yourself in this description? If so, perfect! We are looking forward to receiving your application at [email protected]agram.com

For the full details of this position and all those open at Altagram Group, check out our website: https://altagram.com/careers/

Today we’re glad to approach a topic that’s dear to our heart: the recognition of the work of voice actresses and actors...
08/04/2020

Today we’re glad to approach a topic that’s dear to our heart: the recognition of the work of voice actresses and actors in games!
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Last week, Gonzalo Martin won the BAFTA award for best Performer in a Leading Role for Life is Strange 2, episodes 2-5.
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Great work, stay excellent!
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#BAFTAgames #gamesindustry #voiceover

Continuing our last blog on how to handle emails in a game localization workflow, we’re diving into the topic of file ma...
07/04/2020

Continuing our last blog on how to handle emails in a game localization workflow, we’re diving into the topic of file management bottlenecks this time.
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This is the second entry in our ongoing series of articles about game localization, in which we explore this relevant topic to anyone who wants to deliver high-quality games.
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Read the blog to find out more: https://altagram.com/file-management-bottleneck-games-localization-workflow/
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#GameLocalization #FileManagement #TMS

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we playe...
02/04/2020

Welcome back to our weekly (ish) series: #ThrowbackThursday🎮! A collection of fond memories we have about games we played when we were children. ❤️😊 ⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Today, Karolina (Senior Project Manager) reminds us of an infamous plumber and his constant quest to save the princess: Mario in Super Mario World!
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Q: Why was playing Super Mario World so memorable to you? ⭐️
A: I played the game with my brother as a kid, and it brings back the memories of my childhood and the afternoons after school competing for who could play longest without losing a life.
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Q: Do you have a favorite cutscene? 🎬
A: I don't have a favorite cutscene, but whenever I hear the music it instantly takes me back to this time, so it’s some real 90’s nostalgia for me.
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Q: Any anecdotes? 📰
A: The game was only available in English to me, and it was confusing to me as a kid, but it also encouraged me to take my English classes more seriously. :)

“During this challenging time, I applaud the ingenuity of partners from all sectors who are stepping up to assist in eff...
01/04/2020
World Health Organization teams up with games industry for #PlayApartTogether campaign

“During this challenging time, I applaud the ingenuity of partners from all sectors who are stepping up to assist in efforts to combat the COVID-19 pandemic.”
Ray Chambers - WHO Ambassador for Global Strategy

Major studios are partnering up to launch a #PlayApartTogether campaign and help prevent the spread of COVID-19 by incentivizing players to uphold safety measures.

More info in the article below.

Gaming is finally getting the credit it deserves for its important role in promoting physical distancing.

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