This article resonates with a recent piece we wrote about the influence of music and sound design, or the lack thereof, on a game’s atmosphere and immersive capacity. 🎼 🎮
In this article, Virginia Paine takes a closer look at the role of negative spaces in level design and the impact it has on players. 👀
For example, while negative space has previously been forced onto Silent Hill in the form of a dense white fog due to technological limitations, its presence has also helped to amplify the distressing atmosphere of the game. An interesting piece which dives into more games along the way! 🔥
Negative space is a concept that's commonly used in visual art — but it can also be applied to video games.