Digidiced

Digidiced Digidiced is a studio based in Berlin specialized in developing digital board games. We are a German studio based in Berlin that specializes in developing digital versions of well-known board game licenses.
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The studio’s goal is to deliver high-quality apps of the board games we all know and love. All licensed games have cross-platform multiplayer and can be played on iOS, Android, and Windows Phone platforms. The team includes: Felix Dreyfus, lord of the business stuff and game programmer extraordinaire; Simon Gratwohl, “arch tech wizard” and server architecture keeper; Alexander Ommer, social peacekeeper, quality assurer and product visionary; and Patrick Soeder, honorable graphics sensei and artistic vision keeper. Our combined prior work experience includes over 10 shipped titles in all kinds of game genres as well as years of experience in working with board and role-playing games.

Wie gewohnt öffnen

Englische Version:Greetings and Grüße to all "Gaia Project" gamers. The publisher Feuerland and the developer studio DIG...
19/08/2020

Englische Version:
Greetings and Grüße to all "Gaia Project" gamers. The publisher Feuerland and the developer studio DIGIDICED want to keep you updated in the coming months about the progress of the development of the digital adaptation of "Gaia Project". This is the first of a series of statements covering the project. We hope, we can meet the demand of news about this project in a suitable way.

The news will be accompanied by questions that Frank Heeren ( Feuerland Verlag ) and Patrick Soeder (Co-Founder DIGIDICED) ask each other and their answers. Enjoy reading!

Patrick:
Hello Frank, thank you for joining this info-dialogue about our project "Gaia Project" Already more than 4 years ago we started working together on Terra Mystica. I can still remember well how we all met the first time in Dortmund. During those days our portfolio comprised of just three games and all of them were 2 players only. Terra Mystica was about to become our first game with 5 players.
Did you have any experience in the digital market at that time and what were your thoughts about the impact it would have for the distribution of the printed version?

Frank:
Concerning digital adaptations, "Terra Mystica" was our first experience to make. So, at that point we did not have any clues that would have allowed us to make any reliable conclusions of how it would affect selling the printed version. So sure, we were wondering if a digital version of our game in the market would actually help or harm the sales of the printed version.

Patrick:
I see, I mentioned this because it was quite common in those days that when we would ask for licenses the answer was a skeptical one as a lot of possible licensors feared it would harm their own sales.
At that time, we already got the impression the opposite could be the case, since a lot of our users had asked if there were printed versions of the games available. It appeared that a lot of our users got aware of the printed version through playing the digital one.

Frank:
Yes, I am pretty sure it clearly helped Terra Mystica. Anyways, if someone is really into board games, they would not drop their interest in buying a printed version just because it is available as a digital adaptation.

Patrick:
So back then, were there any thoughts about "Project Gaia" already or did you even have a prototype ready somewhere? Or did it start much later?

Frank:
Concerning "Gaia Project", we were already in the midst of it. One year later we published it. At that time, I was really eager to have a sci-fi/space theme game done since I like that a lot myself.

Patrick:
If you would take the time to describe the process of how a boardgame like "Project Gaia" is being developed... how much time is involved and how many people have a hand in it till the game is in print? Does it have to ripen like a wine or is it more like routine work on a conveyor belt?

Frank:
We worked about two years on "Gaia Project". We were involved pretty early in the process for "Terra Mystica" and "Gaia Project", because the authors were living in our vicinity. This was different with the smaller game "New York Zoo" which was way faster since we got it in a nearly finished state from Uwe Rosenberg. Finalizing a Project needs a lot of people to work on it: First of all, of course, the authors and an editor of ours. If a boardgame performs well enough, it is given to test players in order to get some feedback from outsiders. Afterwards we will include an illustrator and a graphic designer who will layout the rulebook and the printing files. Sometimes the cover will be done by another person. Then we need a translator for the English version. After that, one of us will address our international partners and present the game to them. In our case, this is also the person who is responsible for the production later on. In the finalization we also have some proofreaders on board. All in all, we have about 10 people involved in the process, most of them are freelancers (not to forget all the test players of course which are not in the count, yet).

Patrick:
A lot of work that lots of people might not be aware of, I guess. Quite a challenge also from an economic point of view if it is not done in a hobby mode and you have your expenses on a professional level. This applies for us as well. What bothers me concerning the digital adaption of boardgames is that some in the community around boardgames are acting quite hostile when it comes to publishing of digital boardgames, and they see their "favorite" printed boardgame endangered. So sometimes you can read that one would exploit the hard work of other people or one would use the idea of someone else’s to rip off a fortune. During the time of the development of "Terra Mystica" this was even more the case as even potential licensors would not be sure if licensing a digital version is a good idea.
Of course, we sometimes feel there is need to clarify this. While on this topic already .... what are your thoughts concerning our cooperation in the last years in context of your description of how you develop a boardgame? Do you see the production or further development of future "favorite" boardgames of gamers endangered/badly influenced by digital adaptations? Also, would you "sacrifice" or simplify interesting game mechanics just to back a possible digital production?

Frank:
Our cooperation with DIGIDICED is definitely beneficial for us, otherwise we wouldn´t have done it. And it does not harm the board gaming at all. What can be criticized for sure is when someone digitally adapts our boardgames unasked. We have contracts with you through, which we are involved in the revenue, so that is something completely different. And in these days where you cannot meet up in person to have a game, it is surely helpful to be able to play online as well. Actually, these days it also means a certain financial security. Concerning the individual decision if we go for a boardgame development it does not matter though if it is optimized to have it digitally adapted. Digitizing therefore plays no role on our choice which project to pick next. We only consider if we like a game or not. Financing is not a decisive part of our decision taking. Dropping an interesting game mechanic in order to back a easier digital adaptation is not an option for us. Boardgame enthusiasts shouldn´t worry about that.

Patrick:
Good to hear, I hope this statement gets noticed!

Frank:
Hope so, too. So, how is "Gaia Project" going on? Any news on that side?

Patrick:
We are working on an update of our main menu which also includes enhancements of our framework. "Gaia Project" will be the first game that will benefit from this new update. There are two reasons to have this done in this project.
"Project Gaia" will be the first game in which we approach the PC version differently than before. In this way we meet the newly grown importance of PC builds of our games, but also our ambitions to enter the console market as well. We also wanted to address the feedback we collected over the years concerning the features on our main menu. We put a special focus on the areas of player profiles and the matchmaking.

Frank:
That sounds good. Is there already something we can see concerning Gaia? Did you tackle any special milestones?

Patrick:
We are still on the generic settings of our work on the main menu and framework because our whole portfolio of games as well as future productions will benefit from this. It shouldn´t take too long though, to have visuals ready. But we made great progress with the game logic of Gaia. As I heard we are near to have it ready for internal testing.

Frank:
Great, then there will be more stuff to read from your side soon.

Patrick:
Definitely!

Digidiced's cover photo
19/08/2020

Digidiced's cover photo

We apologize for the problems during the update of Terra Mystica. As this is one of our earlier games we are going deepe...
15/07/2020

We apologize for the problems during the update of Terra Mystica. As this is one of our earlier games we are going deeper with the updating ... also because we are planning more fixing and feature adding in the future.
This unfortunately colides with new policies of google play. Before updates were aired within minutes to some hours. Now this process takes 5+ days minimum. Also we have trouble with the witches... they do not behave and make our life harder o,O... google play indentified "excessively minimal coverage of breasts" -,-"
Of course this is not in our intention and we will dress the issues.
We are on it!!! (notifications/login/add on/ and... erm... new capes for the witches)

We were just informed that the lost trade caravan of the Nomads surprisingly arrived in the safety of the Gaia oasis.Let...
07/07/2020

We were just informed that the lost trade caravan of the Nomads surprisingly arrived in the safety of the Gaia oasis.
Let´s see what news they bring!

This is an interesting article about the ability of neural network AIs generally and in context of our game viticulture....
19/06/2020
Why is Viticulture's AI so challenging? - 8bit Meeple

This is an interesting article about the ability of neural network AIs generally and in context of our game viticulture. Thanks to Matt from "8bitmeeple" and Tysen for sharing your thoughts!

https://8bitmeeple.com/article/why-is-viticultures-ai-so-challenging/

Share via: Facebook Twitter LinkedIn Print Copy Link More If you’ve read my review of Viticulture you’ll know that I was impressed with not only the challenge provided by the AI in the app but also the advanced strategies used even at the easiest setting. Since releasing it I had a number of peo...

Digidiced's cover photo
08/06/2020

Digidiced's cover photo

Digidiced's cover photo
04/06/2020

Digidiced's cover photo

Digidiced's cover photo
26/03/2020

Digidiced's cover photo

Für unsere Follower aus Deutschland...hier gibt es Empfehlungen für Brettspiele auf den Seiten von Spiegel Online. Wir s...
26/03/2020
Brettspiel-Nachschub: Neue Spiele für die Zeit zu Hause - DER SPIEGEL - Netzwelt

Für unsere Follower aus Deutschland...hier gibt es Empfehlungen für Brettspiele auf den Seiten von Spiegel Online. Wir sind auch mit von der Partie und hoffen, dass sich die Zeit zu Hause sinnvoll ausfüllen lässt. Bleibt gesund!

https://www.spiegel.de/netzwelt/games/brettspiele-neue-spiele-fuer-die-zeit-zu-hause-a-098ab18f-9406-46c8-afc9-4ec248b836d1

Mandalas zeichnen, Schätze suchen und Lachse fangen: Wenn alle daheimbleiben müssen, kann man dort endlich mal wieder etwas zusammen spielen. Zehn Tipps für Familien, Paare und Einzelspieler.

Digidiced's cover photo
03/12/2019

Digidiced's cover photo

Digidiced's cover photo
30/10/2019

Digidiced's cover photo

Happy news for all iOS users. We are offering the Terra Mystica app for a 50% discount for a limited time only (from the...
02/10/2019

Happy news for all iOS users. We are offering the Terra Mystica app for a 50% discount for a limited time only (from the 2nd until the 10th of October!) Grab your copy of this highly acclaimed board game now!

First screenshot of Viticulture.
23/08/2019

First screenshot of Viticulture.

Dear Community we are working on the "Viticulture App"! Also visit us on our homepage for more information. We keep you ...
02/08/2019

Dear Community we are working on the "Viticulture App"! Also visit us on our homepage for more information. We keep you updated.

02/04/2019
Spielezentrum Herne

Spielezentrum Herne

BREAKING NEWS: Wir mussten das lange geheim halten, denn es ist nichts anderes als ein Erdbeben in der Brettpielbranche: Ab sofort ist das Spielezentrum allein verantwortlich und zuständig für das "Spiel des Jahres"! Die neue Jury besteht aus Susanne für die Kategorie "Kinderspiel", Karsten Höger für die Kategorie "Kennerspiel" und Thomas Moder, der als neuer Jury-Präsident fortan das Spiel des Jahres küren wird!
Wir sind sehr stolz darauf, diesen Preis in Zukunft verleihen zu dürfen und bedanken uns für die jahrelange, hervorragende Arbeit der alten Jury!

Digidiced's cover photo
28/02/2019

Digidiced's cover photo

Digidiced's cover photo
27/02/2019

Digidiced's cover photo

Digidiced's cover photo
23/12/2018

Digidiced's cover photo

Indian Summer Game from Uwe Rosenberg, Edition Spielwiese, Pegasus Spiele and Stronghold Games is finally getting its St...
20/11/2018
Save 30% on Indian Summer on Steam

Indian Summer Game from Uwe Rosenberg, Edition Spielwiese, Pegasus Spiele and Stronghold Games is finally getting its Steam release! Grab your copy now for a reduced $4.99! Players around the globe love it already - where is your name in the global high score?

Uwe Rosenberg's puzzle follow-up to the smash hit Cottage Garden!

Castles of Burgundy from Ravensburger and developed by Digidiced is coming along nicely. Have a look at the all new play...
06/11/2018

Castles of Burgundy from Ravensburger and developed by Digidiced is coming along nicely. Have a look at the all new player avatars and tell us which one is your favorite and why (Top, Bottom, 1-5). Gather Likes for a chance to a beta invite for Android or iOS!

#Freebies for your social media accounts! Enjoy the beloved avatars of some of @digidiced Asmodee Digital, Edition Spiel...
02/11/2018

#Freebies for your social media accounts! Enjoy the beloved avatars of some of @digidiced Asmodee Digital, Edition Spielwiese, Lookout Games & Nauvoo Games games (like Indian Summer Game, Patchwork: The Game and Stockpile Game ) and show your fellow gamers how you roll. We will keep adding more...
You can downbload them here: https://buff.ly/2QeuJYW

Newly released Indian Summer Game by Edition Spielwiese, Pegasus Spiele Stronghold Games gets a special treat from Digid...
30/10/2018

Newly released Indian Summer Game by Edition Spielwiese, Pegasus Spiele Stronghold Games gets a special treat from Digidiced. As wished for by the community and made aware to us by Pixelated Cardboards review, we introduce AI opponents for casual games with friends today! Go update!

Digidiced's cover photo
24/10/2018

Digidiced's cover photo

Celebrating with our very own Oktoberfest ! Everyone who plays a Digidiced game online in the 2 weeks after today's rele...
18/10/2018

Celebrating with our very own Oktoberfest ! Everyone who plays a Digidiced game online in the 2 weeks after today's release of Indian Summer Game gets 5 free animal-avatars for all Digidiced games! What are you waiting for? Spread the word and get your game gear running!

Out now! Indian Summer Game from legendary Uwe Rosenberg, developed by Digidiced is in mobile stores today! Grab your co...
18/10/2018

Out now! Indian Summer Game from legendary Uwe Rosenberg, developed by Digidiced is in mobile stores today! Grab your copy and take a walk in the autumn forest with this great puzzle game!
iOS: https://buff.ly/2EskQp9
Android: https://buff.ly/2Afx4h0
Steam: Coming soon...

Digidiced brings Uwe Rosenbergs Indian Summer Game by Edition Spielwiese, Pegasus Spiele & Stronghold Games to the mobil...
17/10/2018

Digidiced brings Uwe Rosenbergs Indian Summer Game by Edition Spielwiese, Pegasus Spiele & Stronghold Games to the mobile Stores tomorrow!
Jared Nelson, TouchArcade "...and if you liked Cottage Garden or board games in general then I think you’ll want to check out Indian Summer when it hits." https://buff.ly/2RUerpx

Stronghold Games Pegasus Spiele  Edition Spielwiese Indian Summer Game for mobile is getting closer to release on Thursd...
16/10/2018

Stronghold Games Pegasus Spiele Edition Spielwiese Indian Summer Game for mobile is getting closer to release on Thursday!

RELEASE SALE! To celebrate the upcoming release of the Indian Summer Game Edition Spielwiese Pegasus Spiele Stronghold G...
15/10/2018

RELEASE SALE! To celebrate the upcoming release of the Indian Summer Game Edition Spielwiese Pegasus Spiele Stronghold Games this Thursday, we lowered our prices for a couple of our games: Bohnanza: The Duel, Terra Mystica and Cottage Garden are on sale for 3 days! Grab your missing ones now! Head over to Apple's App Store or the Google Pay Store. You can also find the direct links on our webpage: buff.ly/2NI0mIz

12/10/2018
Indian Summer Trailer

Enjoy a few seconds of teasing the new Indian Summer Game from Edition Spielwiese https://buff.ly/2A3OTza coming to iOS and Android next week! Hope you are as excited as we are - definitely check it out, if you are into puzzle games!

Indian Summer is the second part of Uwe Rosenberg''s puzzle trilogy following 2016's smash hit game, Cottage Garden. This game is further geared towards more...

#IndianSummerGame from Edition Spielwiese is closing in on its release soon. Get more details with our newsletter https:...
10/10/2018

#IndianSummerGame from Edition Spielwiese is closing in on its release soon. Get more details with our newsletter https://buff.ly/2E9ENB7 or help us spread the word on your social media platforms by sharing!

Digidiced & Nauvoo Games are happy to announce Stockpile is now available on Steam for $6.99 with a 30% discount in the ...
21/09/2018

Digidiced & Nauvoo Games are happy to announce Stockpile is now available on Steam for $6.99 with a 30% discount in the launch week! The Steam version has an enhanced interface with more information for even better decision making! Grab your copy quickly and be a shark! https://buff.ly/2Dgvkr4

Adresse

Pettenkoferstraße 16-18
Berlin
10247

Öffnungszeiten

Montag 10:00 - 18:00
Dienstag 10:00 - 18:00
Mittwoch 10:00 - 18:00
Donnerstag 10:00 - 18:00
Freitag 10:00 - 17:00

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Lassen Sie sich von uns eine E-Mail senden und seien Sie der erste der Neuigkeiten und Aktionen von Digidiced erfährt. Ihre E-Mail-Adresse wird nicht für andere Zwecke verwendet und Sie können sich jederzeit abmelden.

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