Solo Knight

Solo Knight Solo Knight is a loot & build APRG game, with hundreds of items, various perks, mysterious potions, multiple runes.

Find out your own build and become the Solo Knight.

【S17 Season Preview】 New Skins: "Cupid" and "The Nutcracker"In the S17 Season of the Shield of Courage, two new skins wi...
23/03/2026

【S17 Season Preview】 New Skins: "Cupid" and "The Nutcracker"

In the S17 Season of the Shield of Courage, two new skins will be introduced! The upcoming skins are the S16 Ranked Season Skin "Cupid," based on a mythological figure, and the new Treasure Chest Skin "The Nutcracker."

First, let’s take a look at the Ranked Season Skin "Cupid"!

She was born at the moment when the first ray of morning light kissed the rose. Her wings are pure white feathers woven from moonlight, scattering specks of golden dust with a gentle flutter. The small bow in her hand never draws blood—the arrowhead is adorned with starlight forged from "true hearts," aimed at souls lost in love.

If your heart skips a beat when you meet your beloved—don’t be surprised. It means Cupid’s arrow has just grazed your heart.

"Love doesn’t need to aim; it only takes a little courage."

For this skin, we followed our tradition of choosing characters from classical mythology as the theme for the season-end reward skin. However, in terms of style, this Cupid skin leans more toward "cute" and "playful" rather than the traditional "majestic" or "magnificent" style.

Next is the new Treasure Chest Skin "The Nutcracker"!

He was just an ordinary nutcracker, gathering dust on a toy shelf for years.

Until that lunar eclipse night, when a shadow seeped through a crack in the wall and filled every grain of his wooden body. His glass eyes began to turn, his joints clicked and creaked, and his ceremonial sword glowed with a dark crimson light—not the light of a guardian, but the mark of a curse.

By day, he remains a motionless puppet. But if you wander the streets at midnight, you might just spot a wooden figure strolling about—beneath the two blush spots on his cheeks, the corners of his mouth are slightly raised.

"Don’t be afraid. I’m just a nutcracker," he whispers softly, but the shadow behind him slowly draws closer...

For this skin, we drew inspiration from the classic fairy tale The Nutcracker and the Mouse King, and the design follows the image of a toy soldier. When moving, it will look quite "abstract."

Stay tuned for more updates on the new season—there are more surprises waiting for you!

【S17 Season Preview】Massive Interactive Experience Optimizations to Reduce Daily GrindUI interaction and information con...
19/03/2026

【S17 Season Preview】Massive Interactive Experience Optimizations to Reduce Daily Grind

UI interaction and information conveyance have long been areas needing improvement. For the S17 - Shield of Valor Season, we've invested significant effort into addressing current experience issues in these two areas and are providing corresponding optimization solutions. Due to the extensive nature of the adjustments, we're only showcasing a portion here, with further improvements to come in subsequent updates.

■ Equipment Details Page Layout Optimization

After this update, all crucial information related to equipment (Equipment Attributes, Equipment Skills, Runes) will be unified and displayed on a single page, with well-organized content partitions and collapsible sections. This aims to prevent information overload that increases player comprehension costs and button-pressing steps.

■ Backpack UI Adjustment

Observant knights may have noticed from the images that we've removed the Alchemy and Skin Pack access buttons from the backpack (post-modification, they can only be accessed from the game menu bar). Simultaneously, a new Skin Pack function entry has been added to the menu bar.
Additionally, the equipment page will now default to an expanded state for easy page switching and operation. Another noticeable change is that the backpack interface will no longer display Gold and Diamond balances; they will only appear when Gold or Diamond consumption is required.
Beyond these, there are several other changes which we will detail in the subsequent full update announcement.

■ Ghost Division Information Conveyance Optimization

In addition, we will detail several other changes in the subsequent full update announcement.
Currently, the panel information for Ghost Divisions includes both inactive and active states, without accurately conveying the actions players should take or the status display for each state.

Through these adjustments, we aim to clearly and accurately communicate key information, including the division's function, actionable areas, and current status. Taking the Random Attribute Division as an example, the new interface will prominently display the division's attribute requirements and effects, presenting them in separate, distinct sections.

Furthermore, the often-criticized Training Division interface has also been adjusted. We've moved the training slots into the right-side menu interface. Dragging and dropping ghosts will no longer be as susceptible to interference from other factors, reducing operational failures.

Beyond these, there are additional changes to the Ghost Division, which we will detail in the subsequent full update announcement.

■Journey Feature Entry Information Display

Optimized the UI display information for each journey system entry, focusing on highlighting obtainable rewards, current unlock progress, and remaining entry attempts (ticket count).

■ Smelting Function Interaction Logic Optimization

Improved the precision of dragging and dropping smelting stones. Previously, when dragging equipment to the left-side smelting interface, dropping it anywhere on the panel would successfully load it. However, smelting stones required precise placement into the smelting grid. This logic has now been made consistent with the equipment.

After placing smelting materials, a [Clear All Smelting Materials] button has been added. Clicking it immediately removes all materials from the smelting interface (returning them to the backpack).

Improved the precision of dragging and dropping smelting stones. Previously, when dragging equipment to the left-side smelting interface, dropping it anywhere on the panel would successfully load it. However, smelting stones required precise placement into the smelting grid. This logic has now been made consistent with equipment.

Additionally, a quick-loading function has been added. By clicking the [Quick Load] button, you can click on equipment within the backpack and smelting pages to load it.

■ Optimized Skin Pack

Currently, the skin interface defaults to storing individual skin pieces, with a cap on skin slots, which isn't conducive to collection. After the modification, we've added an interface for collected skin sets. This will make it easier to find the desired set for wearing when many skins have been accumulated, enabling one-click dressing.

Note: The preview content is only a partial showcase. Please refer to the subsequent update announcement for complete details. We will continue to gather feedback and persistently optimize the interactive experience, such as with batch material exchange for Alchemy, striving to help lighten the load for everyone.

【S17 Season Preview】Awakening of the Unbreakable Bulwark! New 「Shield」 Style Equipment Arrives!In the S17 - Shield of Va...
17/03/2026

【S17 Season Preview】Awakening of the Unbreakable Bulwark! New 「Shield」 Style Equipment Arrives!

In the S17 - Shield of Valor Season, the 「Shield」 style will welcome three new equipment items and two new mechanics, 「Shield Power」 and 「Block」. This will also include new talents, random attributes, essences, and sets.

Knights can use the new equipment to create a "Pressure Zone." While applying debuffs to enemies, they will continuously accumulate 「Shield Power」 to increase physical damage bonus, while also gaining the protection of 「Block」. This helps you negate enemy damage in battle, becoming the most unbreakable shield!

Now, let's take a look at the details of the related equipment!

■ Breach Shield
Forged from veins of fine iron ore deep in the underworld, the shield's face is carved with exquisite divine patterns. Legend says it belonged to an unknown soldier who stayed behind to cover a retreat. With his last breath, he sealed his unyielding will to fight within the shield's core, greatly enhancing its power and allowing it to endure for millennia. Now, whenever the wielder steps into a crowd of foes, the shield's core resonates with a heavy pulse, like a heartbeat, as if an unfinished battle still awaits its end.

Skill Effect:
Upon activation, every x seconds (can be reduced by Attack Speed), deals Physical Damage equal to x% of the sum of DEF to surrounding enemies. For every 1 point of Shield Power, Physical Damage Bonus +x%.

■ Dominant Power Head
It is said this helmet once belonged to the king of the gods, Odin. Both its style and design perfectly match the deity's aesthetic. After donning this helmet, an indescribable aura of majestic pressure emanates from the wearer, as if being directly scrutinized and suppressed by Odin himself.

Skill Effect:
Upon activation, generates a Pressure Zone in an xx radius around the user. Enemies within the zone have their Attack Speed and Movement Speed reduced by x%. Additionally, each enemy continuously contributes x points of Shield Power per second.

■ King Boxing Armor
This top-tier armor, exclusive to the Underground Boxing King, somehow ended up circulating on the black market. It is said that wearing this armor makes one impervious to blades and bullets, rendering the wearer completely immune to any form of damage.

Skill Effect:
Upon activation, while using a Shield-type weapon, gain Block Protection. Block Value上限 increased by x%. Every instance of taking damage will trigger Block. Damage mitigated per point of Block Value increased by +###.

■ New Mechanics
Block: Damage taken is first reduced by Block mitigation. Block Value is then deducted based on the damage after mitigation. Block Value naturally decays when out of combat. Block can only be triggered while wielding a shield (excluding Off-Hand Shields).
Shield Power: A resource (Buff) exclusive to the Shield category. It produces different effects depending on the shield used; currently, only one type is available.

Note:
Talents, Essences, and Random Attributes have also been added and modified. Please refer to the subsequent full announcement for details.

15/10/2025


Solo Knight Game Maintenance Notice - October 15, 2025

Hello fellow Knights! Thank you for your support of Solo Knight Season 16!

To provide better service quality and gameplay experience, we plan to perform server database optimizations at 3:00 PM UTC+8 on October 15th. During this time, login may be temporarily unavailable, so please plan your game time accordingly.

October 15, 2025

Thank you for your continued support of Solo Knight!

Dear Knights,The moment you've been waiting for is here!The PC Playable Demo for Solo Knight is officially live on Steam...
26/09/2025

Dear Knights,
The moment you've been waiting for is here!
The PC Playable Demo for Solo Knight is officially live on Steam!

🎮 Experience Hardcore PC Action Today

Master dungeons with precise mouse & keyboard controls.

Immerse yourself in the dark world on the big screen.

The demo includes early-game content, featuring the unique Rune Skill system.

👉 Click the link NOW to download and play!
Steam Store Page:
https://store.steampowered.com/app/3780390

⚠️ Please Note

This is a limited-time demo. We welcome your valuable feedback and bug reports via our official community channels.

Please pay attention to the subsequent official announcement for the official version launch time (details to be announced).

Download the demo on Steam and challenge the dungeons in a whole new way!
Your feedback is crucial to us. Thank you for your support!

25/09/2025

Solo Knight: Season 16 "Essence Rite" Version Update Notice

The new Season 16 "Essence Rite" for Solo Knight will officially commence on September 28th at 10:00 utc+8, after the version update.

The new season will reset Season Leaderboards, Season Achievements, the Hunting Grounds system, and content related to the Sublimation Attribute system. Other content remains unaffected.

The new season's rankings are only available to characters created in the new season.

■ Core Update Content
- Added a new Essence cultivation system: You can now perform Refine, Ingrave, and Enhance operations on Essence attributes
- Added new equipment such as "Crowfeather Staff" and "Blood Crow Storm". Experience high-performance Totem builds!
- The seasonal competition "Endless Abyss" returns! Prepare for new high-difficulty challenges.
- Distribution of the Season 15 ranking reward skin: "Odin".
- The limited skin bundle "Cyber Blade" is now available in the shop.

For full details, please kindly check the complete notice in the Google Document:
https://docs.google.com/document/d/1d9bQumYF57bMTXLveNlhxDEks5trNeKheTjyEmK7SEc/edit?usp=sharing

Solo Knight Development Team
September 25, 2025

24/09/2025

Dear Knights:

The Season 15 Hunting Grounds event will officially end at 10:00 AM on September 25th. After the event ends, the event entrance will be closed and no further entries will be allowed.

The next round of Hunting Grounds events will begin with Season 16, so stay tuned!

Please manage your time wisely, Knights. Happy gaming!

22/09/2025

Good afternoon, Knights!
The new season's launch date has been confirmed!
Season 16: "Essence Rite" is expected to officially launch at 10:00 AM on September 28th!

▍ Totem Build adds several new equipment options, expanding build diversity

▍ "Essence Cultivation System" coming soon, reducing the difficulty of obtaining suitable equipment essences

▍ New skins "Cyber Blade" and "Zeus" coming soon

▍ Added 20+ new essence attributes, greatly enriching equipment essence choices

▍ Endless Abyss mode returns with a more challenging new version

For full update details, stay tuned for future official announcements! Thank you for your continued support!

[BIG NEWS] "Solo Knight: PC Version Now Available for Wishlist on Steam!Dear Knights,Ready to prove your skills on a gra...
08/08/2025

[BIG NEWS] "Solo Knight: PC Version Now Available for Wishlist on Steam!
Dear Knights,
Ready to prove your skills on a grander, more hardcore stage?
The hit Diablo-like mobile RPG game "Solo Knight" is coming to PC via Steam!

🎮 Precision Controls: Hardcore Combat Evolved
🎮 Expanded Field of View: Dominate with Tactical Positioning

👉 Wishlist "Solo Knight" on Steam NOW!
Be the first to know when the PC version launches!

Wishlist Link:
https://store.steampowered.com/app/3780390

🎁 Celebrating the PC Version Launch! New Redemption Code Released!
Dear Knights,
To celebrate the arrival of the PC edition, we’ve prepared an exclusive redemption code for you!
Redeem it in-game before it expires!
Code: STEAMING
Rewards:
• 3,000 Gold
• 300 Diamonds
⏰ Valid Until: August 15th, 0 AM UTC+8

Don’t wait—claim your rewards now and continue your journey on Steam!
Stay tuned for more exciting updates!

[S14 Season Preview] Warehouse Function Officially Launched, Season Pass Updated and ReworkedIn the S14 - Crimson Servan...
15/01/2025

[S14 Season Preview] Warehouse Function Officially Launched, Season Pass Updated and Reworked

In the S14 - Crimson Servant Season, the long-awaited Warehouse Function will be officially launched. It supports fast item storage, category filtering, and precise search. At the same time, the Season Pass rewards have been completely revamped with more value at no extra cost. The Proof of Knight will accompany you on your journey!

Let's take a look at the specific changes!

■ Warehouse System

Knights can access the Warehouse feature by clicking on the warehouse icon on the right side of the backpack's Ghost Function or through the avatar interface.

The Warehouse is automatically divided into four categories: Equipment, Runes, Smelting Materials, and Other Items, maintaining the same structure as the backpack. Knights can freely drag items between the two sides for storage. The default display order of items in the Warehouse is the same as the backpack.

By clicking the "Quick Access" button, you can enter Quick Mode, where items can be dragged normally. When clicking on an item in the Warehouse/Backpack, it will be directly stored on the other side. Clicking again will exit Quick Access Mode and return to the default drag-and-drop mode.

■ Brand New Season Pass

The Season Pass has been fully upgraded, delivering more value without increasing the price.

Knights can earn pass experience points by completing relevant tasks, leveling up the pass, and unlocking corresponding rewards. Additionally, Knights can directly purchase pass levels with Diamonds.

The Season Pass now includes a Luxury Knight’s Token, which rewards exclusive skins, avatars, Reforge Refresh Stones, Double Reforge Stones, and other high-value items.

Note: The old season pass will be removed in the future. If you have any unclaimed rewards, please be sure to claim them in time!

For more detailed information, please refer to the official full announcement to be released later.

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