07/02/2021
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Explaining How Players Can Win the Game
This is typically the easiest and shortest section in your rulebook. In this section, describe what triggers the end of the game. Explain the triggers in detail, including for example, whether or not remaining players get a final turn, or if there are multiple phases or rounds, whether those players are allowed to complete.
It is also critical for players to know what to do in the event of a tie. You may choose to do something creative or you can simply leave it as a tie. In any case, it is always good to spell that out.
Writing a rulebook is a necessary and sometimes tedious part of the game design process. It is important to tackle this part of the process with enthusiasm and excitement. Anything less may cause the players to be frustrated or hinder their positive reception of your game.