05/23/2026
Build 0426-CL2119
Public Testing branch
Changes since the last testing branch update.
Almost there for the next Main release!
New,
Ops: available on Port Lobos. All maps supported now!,
Edits & Tweaks,
ADS hold mode QoL: if interrupted by wall collision or similar, pop back into ADS when possible while button is held,
XM250 now has reload audio,
Adjust thermal vision to be less noisy,
Ops: show operation name in intro text,
Ops: make jammers more frequent in world, only 4 are required to complete the objective (it's still an optional side objective),
Ops: create a match preset,
Increased drown time from 30s to 60s. Glug glug!,
Fixes,
Thermal vision was very bright by default,
GPS objective tab not blinking when objectives updated,
Interaction outline is visible again (was conflicting with thermals),
Redo suppression effect, no longer affects NVG brightness,
Money in solo screen was not updating until next restart (money is still cosmetic at this stage). Also track lifetime gain/spend in stats.,
Game Master UI was visible in spectator right after death,
Molotov bottle no longer made out of plastic (it was bouncing after impact),
Don't try to spawn molotov FX on server, was causing errors in logs,
Fix a whole bunch of warnings bloating logs,
Cycling grenades during ADS could cause FOV issues, likely cause of many scope bugs,
NPCs appearing without a gun in their hand sometimes due to a networking bug,
Known Issues,
Some transparent effects and GPS show in full color on top of thermal vision