We are the team behind Mordheim: City of the Damned, Necromunda: Underhive Wars and Hell is Us. With “Design Distinctions Create Desire” as our new guiding philosophy, we are hard at work planning and gearing up for our studio’s next 10 years and beyond, as we aim to become what we affectionately dub Montreal’s first Boutique Studio. While our hometown is known the world over for its vibrant game
industry, comprising both renowned AAA giants and a myriad of small indies, we believe that a space exists right in the middle for something radically different. A space for the emergence of a bold and original new model - a middleweight developer with the capacity to produce ambitious and world-class titles that are intricate, deep, personal and captivating.